Garry's Mod

Garry's Mod

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ctf-lavagiant
   
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Content Type: Addon
Addon Type: Map
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9.458 MB
2014년 10월 2일 오전 4시 28분
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ctf-lavagiant

GiGaBiTe님의 1 모음집
GiGaBiTe's Map Pack
아이템 6개
설명
Port of CTF-Lavagiant from Unreal Tournament 1999 to Source. This map requires Upset's UT99 SWEP addon for the weapons and pickups to work. The CTF game mode is not yet available as it remains unimplemented in Upset's UT99 addon.

Due to limitations of the VMF/BSP format in Source, parts of the map had to be changed due to brush corruption. I've tried to eliminate as many of the problematic brushes as possible, but I couldn't completely fix the problem. These errors will manifest as see-through cracks between brushes or specific areas on the ground where the player may become stuck on seemingly nothing. The only thing I can do is to say avoid these areas if you find them, as fixing stuck spots in one area almost always causes them to appear elsewhere.
댓글 11
GiGaBiTe  [작성자] 2022년 8월 28일 오전 4시 05분 
There are two ways of porting UT99 maps. The first is to make careful measurements in UnrealEd and replicate them in Hammer. The second much faster and less miserable method is to dump the UT99 map skeleton to a model and import it into Hammer. You can then trace it with brushes and make the map that way. I used the first method to port dm-deck16][, it took a LONG time.

I don't have the tool that TheMostUpset used when he dumped the map skeletons to a model, so I can't port any additional maps.

As for the textures and sounds, you have to use UnrealEd to export them to a usable format and use some sort of texture converter to make it into Valve's texture format (VTF), It's somewhat easy to port the textures, it's not so easy to make the textures have the proper material properties and other details. Takes a lot of time.
Stefano (BackToGetCommissions) 2022년 1월 6일 오후 1시 52분 
How do you port maps like this in source engine? If I may ask
GiGaBiTe  [작성자] 2019년 5월 18일 오후 8시 21분 
As I've said in my other map comment sections, if you can dump the world geometry from the UT99 map to a 1:1 scale model that I can work with, I can port it to the Source engine.

The person that was doing it for three of the other maps stopped, so I'm unable to do more. I have a bugged model of ctf-high, so that may be a possibility in the future. I wanted to do the special edition of facing worlds, but that one is bugged as well.
Hydro 2018년 2월 15일 오전 6시 07분 
I hope you come back. And attempt to port some popular maps. Cause your work brought us the childhood memories. You're a good map maker/porter/watever
chrysalis 2017년 5월 22일 오후 7시 16분 
im so happy right now thank you so much for nostalgia
SpartanWar118 2016년 8월 16일 오전 3시 30분 
well hopefully then my nextbots wont walk right into the lava..hah..i should actually test that..
GiGaBiTe  [작성자] 2016년 8월 13일 오전 3시 01분 
The map has AI nodes and an engine generated navmesh. It hasn't been hand optimized so NPCs may have issues with certain parts of the map.
SpartanWar118 2016년 8월 9일 오후 10시 51분 
does it have Nav mesh?
HereticCXV 2014년 10월 11일 오후 9시 10분 
Oh the memories...
Moon. 2014년 10월 9일 오후 1시 07분 
Keep up the awesome work man. I will follow in fp.