Stellaris

Stellaris

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Playable Fallen Empire
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370.107 MB
20 mrt 2024 om 0:06
28 okt om 6:39
21 wijzigingsnotities (weergeven)

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Playable Fallen Empire

Omschrijving
Playable Fallen Empire v4.1.*
It works fine with most of the mods.

Can play with any Fanatic Ethic FE as well as Hive Mind FE just like in vanilla.
This mod allows you to continue playing as your own Fallen Empire, after you have won the game via Cosmogenesis Crisis Path.

Can Awaken - Requires 4 Ascension Perks.
Can do War in Heaven - requires 6 ascension perks.

Tampers some of the vanilla FE game files.

Original Twinks Mod - https://steamproxy.net/sharedfiles/filedetails/?id=1613718404

Credits : Twinks, Nikita, and the Stellaris Modding Den
Thanks to @Ste/\m_Pnk42, for suggesting some crucial changes.


ZOFE Twinks PFE Compatibility Patch
Link : https://steamproxy.net/sharedfiles/filedetails/?id=3201360718

Updated ISBS : Doomsday Mod - here
Populaire discussies Alles weergeven (3)
40
25 mei om 3:32
BELANGRIJK: Bugs
राकेश_आर्य
1
5 jun 2024 om 2:55
Keep spawning with an ecumenopolis even without the Elder Race origin.
transing your gender
1
19 apr 2024 om 22:26
Machine Fallen Empire
राकेश_आर्य
190 opmerkingen
राकेश_आर्य  [auteur] 28 okt om 6:40 
Updated to v4.1.
Did some minor tweaks. Nothing major.
Shipsets are now mechanical.
Planetary decision to build FE Capital has been added.
राकेश_आर्य  [auteur] 27 okt om 10:59 
@4THVision,
That can be implemented.
4THVision 27 okt om 10:51 
I ment as in an already awoken empire
राकेश_आर्य  [auteur] 27 okt om 5:43 
This is not ZoFE. How can I incorporate ZoFE things into this mod?
4THVision 26 okt om 8:50 
Instead of fallen empire can you start with an ascended empire ?
Xenon0529 2 okt om 2:31 
Fallen machine empire ship gets into biological.
tannerdeconcini 7 aug om 19:02 
Looks cool. But the starting planet and any planet colonized looses its capital building and that makes it hard to play.
राकेश_आर्य  [auteur] 30 jul om 8:46 
@np4like,
Thanks for the compliment.

The thing at the moment is that the building/district/zones script has no proper documentation at the moment. Most of the major mods (giga, zofe, acot) haven't properly implemented it either.

So I would have to wait for the next major update to resolve the issues.
n4plike 30 jul om 8:23 
First, i like the idea and i wished it would work for me but it doesn`t.
Ringsegment no problem -> console helps
overpopulated around 40k most of the time 400k not for me expell my lovly pops to the lower rim, nope
no capital no problem console
no building no income no problem console
to many fleets no problem delete it

fixing it on my own:
hell no i get already a headach when creating a custom building or a system in copy and paste style searching all files for the id`s.

but i must say:
i respect your work with all this scripts and effort you put in this piece of art :)
राकेश_आर्य  [auteur] 27 jul om 7:17 
@zestyukranian,
Yes.