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-fixing some spots where lights are way too bright/close to the walls
-making the lab area more useful/interesting
-visual changes (adding dust particles for the surface area windows), making the upper level areas more distinct from each other
-fixing messy info_node placement (there's currently way too many unnecessary info_nodes)
-making the spawning fast zombies more spread out. Right now they tend to clutter the corridors and bodyblock the players
-adding more verticality and additional routes. Some of the areas are just straight corridors which are pretty boring gameplay-wise
I only found missing func_ladder in the creepy pool, with ladder model.
Bold outdoor area. Creepy.