Space Engineers

Space Engineers

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Hostile Universe - Real NPC and Meteor Timers
   
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Type: Mod
Mod category: Other
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216.998 KB
2014년 9월 17일 오전 8시 12분
2015년 4월 4일 오전 8시 37분
업데이트 노트 5개 (보기)

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Hostile Universe - Real NPC and Meteor Timers

설명
Hostile Universe is one of several mods that attempt to make Space Engineers a compelling PvE space sandbox experience. This is for players (solo or multiplayer) who would like to focus less on player vs player (PvP) and focus more on surviving and raiding AI-controlled/owned assets.

Features
- increases meteor spawn interval to roughly 2 hours or so. I recommend that you run your games on "Cataclysm" setting for more visual effects and challenge.
- increases NPC ship spawn interval to roughly 45 minutes. This is to make space less like a busy expressway and more like a remote experience where seeing ships is a more rare event..

Recommended Mods
1) Hostile Universe
2) Hostile Universe - Respawn Shuttle
3) Hostile Universe - Hyper Thrusters
4) Caldari Skybox (original mod)
5) Catwalks (original mod)

Planned Features
- None at this point, depends on feedback and new features exposed by the game developer.
댓글 62
DDRMANIAC007 2019년 5월 20일 오후 2시 25분 
Does this mod still work? Or is there a mod that does a similar function?
Hades  [작성자] 2018년 5월 7일 오후 5시 29분 
There is no way to distinguish a players location alas... it's just a timer value that can be manipulated.
Orthopaktis 2018년 5월 7일 오후 4시 55분 
Is there any way you could make a version or a separate mod that severely reduced the frequency/size or outright removed meteors on planets with atmospheres? I love this setup for space but on planets it just leaves infinite craters everywhere.
Hades  [작성자] 2018년 3월 11일 오후 5시 11분 
No idea.. .it follows vanilla save mechanics, it just alters when the event occurs nothing else.
coolguy2016 2018년 3월 11일 오후 2시 53분 
does the 2 hour timer save when i leave? or do i have to be in 1 session for 2 hours just to get some meteors
Dark_453 2017년 3월 4일 오전 12시 29분 
woot, Thank you.. Still Working.
Hades  [작성자] 2016년 12월 17일 오후 3시 56분 
yup
Arodoid 2016년 12월 17일 오전 7시 35분 
Is this still working?
Hades  [작성자] 2016년 9월 24일 오후 5시 47분 
They've changed that in the last update or 2.... now the meteors are nowhere near as laser accurate. And turrets seem to be destroying them more reliably.
Valyn 2016년 9월 24일 오후 12시 09분 
I was refering to the code used by KSH, they have it set to spawn the meteor storms on player location and move at max seed toward player, not in random direction near players.