Train Fever

Train Fever

81 ratings
Train Fever Guide to Building Track on Hills
By dakdak99
How do you get your train tracks up those pesky hills in Train Fever? You can find a quick and simple explanation in this short guide, along with helpful screenshots. You'll be conquering the mountains in no time.
   
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1. How NOT to build train tracks on hills
The below screenshot says it all: straight lines up and down hills just aren't possible. That's not a quirk of Train Fever, that's how things work in real life! Train lines that are built in mountainous areas are always windy because trains can't climb steep slopes.

If you try something like what you see on the below screenshot, you'll likely build a bridge across half the map of the game. My advice: don't do it.


Instead, try the following...
2. How to build hilly tracks correctly
First, activate the "Contour Lines" option. You can find it in the bottom right corner of your screen as a data layer.

Using the contour lines as a guide, lay the train tracks in such a way that you follow the contour lines and only cross one or two of them on every pass.

Using the white/grey dot at the end of the track section you're trying to lay, move your track around before you hit the build button. Any time that the track changes into a bridge, DON'T do it! Instead, move the track down the hill without creating a bridge.

Then, circle around and go the other way, again only crossing a few contour lines on your way down the hill. Repeat until you're at the bottom! See the screenshot below for a successful rail line going up a hill.


Yes, this will take a little bit of trial and error! Finding the best way down (or up) a hill is not as easy as drawing a straight line, but you will absolutely love watch your trains climb those mountains when you're done.

Let me repeat one last time: trains CANNOT climb steep slopes, they need gentle elevations, same as in real life. Use the tips above to build a beautiful and very scenic rail line to your hilltop towns and cities.

Enjoy! :-)
13 Comments
pauloel7 28 Oct, 2016 @ 6:21pm 
Agree. Only thing to add is track on building tools: it would be great to know track grading vs. locomotive performance, like in RT3. Another feature from RT3 I missed here is while building a segment being able to turn its tip, which automatically adjusts the whole segment. Ideally one would also able to work with waypoints, and turning them around. That would both fasten track design/construction and make it much more efficient/enjoyable. I hope TransportFever developers may read this :)
0235 22 Oct, 2016 @ 11:36am 
its a shame, as i try this technique instead of just building a $20 million bridge and tunnel, and no-one uses the line becuse it is so slow. a real shame as it ended up looking so lovely :(
lnomsim 16 Aug, 2016 @ 6:18am 
Actualy, high speed lines still need bridges, even IRL, look for the Avignon Tgv bridge on google, unless the link is not removed this time :

http://www.matthieucolin.com/wp-content/uploads/2014/12/65-Aerien-Transport-101.jpg

Don't line like this make trains go a lot slower ?
stenake 1 Jan, 2016 @ 1:13pm 
Great guide, thanks!
Although this is a game I believe it's good that the track building i fairly realistic. For railway builders around 1900 I'm sure that any gradient steeper than a few percent was concidered very, very steep for any steam engine.
hfcaligulaminix 16 Aug, 2015 @ 4:29am 
Very helpfull, thanks!
Rei'No Otoko 25 Mar, 2015 @ 6:18pm 
I don't see why you all say distance does not affect the price. I tested this with one coal. I ran my tracks from first the far side of the city and then the shortest side and the price dropped 14 units.
Rei'No Otoko 25 Mar, 2015 @ 6:13pm 
While I love building rails that look like this, all that matters is will the goods get there, or will they not go at all, for me if that factor ruins an awesome oil run, I'm going straight, if it fits
Los.Injurus.Bob.Blunderton 17 Dec, 2014 @ 10:52am 
I am a Transport Tycoon Deluxe (OpenTTD) player and I am very thankful for the realism build into the fact of acceptable gradient. It is now much better than it was a month or two ago when I started playing. I accept the fact that Mr. Choo-Choo won't go up a 45 degree angle on anything outside of roller-coaster tycoon, even if some people won't accept that. This makes the game fun. Now that the track and road building tools have been given a little more lee-way on what it'll do to put the track where you want it, it is much more fun to play. And yes, this is so much more fun than just tunneling under everything like a wuss.
Kraan 23 Oct, 2014 @ 1:26pm 
But this way it takes a long time for a train to go from A to B. Roads (and cars!) don't have to worry about this. So the highway is stacked with cars.
❆🎄Douglas 🎁 🎂 8 Sep, 2014 @ 6:53am 
Another great guide!