Space Engineers

Space Engineers

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Shaostoul's: Interiors Type 1
   
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Type: Mod
Mod category: Block
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7.216 MB
2014년 8월 28일 오후 8시 45분
2016년 10월 28일 오후 5시 35분
업데이트 노트 10개 (보기)

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Shaostoul's: Interiors Type 1

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Shaostoul's: Complete Subpack
아이템 26개
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Shaostoul's: Interiors Type 1
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large grid only.
- All blocks are in a "Shaostoul" tab.

Available blocks:
41 - Corridors
9 - Doors
24 - Windowed corridors

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
댓글 17
Shaostoul  [작성자] 2019년 3월 5일 오후 10시 11분 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [작성자] 2018년 3월 26일 오후 8시 52분 
Possibly eventually but, no promises. Lots of stuff going on right now.
McCloud Jr 2017년 12월 17일 오후 5시 25분 
is there going to be any interiors that have LCD's?
Shaostoul  [작성자] 2016년 10월 28일 오후 7시 18분 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [작성자] 2016년 7월 1일 오후 2시 55분 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.

@paulzuk, I missed your comment some how! Thank you. :P I appreciate it. I think I'm, eh, looking. :P
Hugh Manatee 2016년 4월 11일 오후 5시 32분 
If you're as sexy IRL as your mods, then you must be the sexiest dude walking the frikkin planet. lol
Shaostoul  [작성자] 2016년 2월 28일 오전 8시 32분 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [작성자] 2016년 2월 2일 오전 7시 30분 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Fury 2015년 11월 22일 오후 7시 33분 
Should note, that applies to the type 2 corridors as well.
Fury 2015년 11월 22일 오후 7시 33분 
Found an issue with the airtightness of all basic corridor blocks (the straight hallway type). These blocks should be airtight on just the 4 solid faces, but one of the corridor openings is also airtight, causing them to block the passage of oxygen.