Space Engineers

Space Engineers

77 人が評価
Shaostoul's: Interiors Type 1
   
アワード
お気に入り
お気に入り
お気に入りから削除
Type: Mod
Mod category: Block
ファイルサイズ
投稿日
更新日
7.216 MB
2014年8月28日 20時45分
2016年10月28日 17時35分
10 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Shaostoul's: Interiors Type 1

Shaostoul 作成の 1 件のコレクション
Shaostoul's: Complete Subpack
26 アイテム
解説
Shaostoul's: Interiors Type 1
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large grid only.
- All blocks are in a "Shaostoul" tab.

Available blocks:
41 - Corridors
9 - Doors
24 - Windowed corridors

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
17 件のコメント
Shaostoul  [作成者] 2019年3月5日 22時11分 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [作成者] 2018年3月26日 20時52分 
Possibly eventually but, no promises. Lots of stuff going on right now.
McCloud Jr 2017年12月17日 17時25分 
is there going to be any interiors that have LCD's?
Shaostoul  [作成者] 2016年10月28日 19時18分 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [作成者] 2016年7月1日 14時55分 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.

@paulzuk, I missed your comment some how! Thank you. :P I appreciate it. I think I'm, eh, looking. :P
Hugh Manatee 2016年4月11日 17時32分 
If you're as sexy IRL as your mods, then you must be the sexiest dude walking the frikkin planet. lol
Shaostoul  [作成者] 2016年2月28日 8時32分 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [作成者] 2016年2月2日 7時30分 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Fury 2015年11月22日 19時33分 
Should note, that applies to the type 2 corridors as well.
Fury 2015年11月22日 19時33分 
Found an issue with the airtightness of all basic corridor blocks (the straight hallway type). These blocks should be airtight on just the 4 solid faces, but one of the corridor openings is also airtight, causing them to block the passage of oxygen.