Space Engineers

Space Engineers

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Shaostoul's: Interiors Type 1
   
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Type: Mod
Mod category: Block
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7.216 MB
28 aug 2014 om 20:45
28 okt 2016 om 17:35
10 wijzigingsnotities (weergeven)

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Shaostoul's: Interiors Type 1

In 1 verzameling van Shaostoul
Shaostoul's: Complete Subpack
26 items
Omschrijving
Shaostoul's: Interiors Type 1
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large grid only.
- All blocks are in a "Shaostoul" tab.

Available blocks:
41 - Corridors
9 - Doors
24 - Windowed corridors

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
17 opmerkingen
Shaostoul  [auteur] 5 mrt 2019 om 22:11 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [auteur] 26 mrt 2018 om 20:52 
Possibly eventually but, no promises. Lots of stuff going on right now.
McCloud Jr 17 dec 2017 om 17:25 
is there going to be any interiors that have LCD's?
Shaostoul  [auteur] 28 okt 2016 om 19:18 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [auteur] 1 jul 2016 om 14:55 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.

@paulzuk, I missed your comment some how! Thank you. :P I appreciate it. I think I'm, eh, looking. :P
Hugh Manatee 11 apr 2016 om 17:32 
If you're as sexy IRL as your mods, then you must be the sexiest dude walking the frikkin planet. lol
Shaostoul  [auteur] 28 feb 2016 om 8:32 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [auteur] 2 feb 2016 om 7:30 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Fury 22 nov 2015 om 19:33 
Should note, that applies to the type 2 corridors as well.
Fury 22 nov 2015 om 19:33 
Found an issue with the airtightness of all basic corridor blocks (the straight hallway type). These blocks should be airtight on just the 4 solid faces, but one of the corridor openings is also airtight, causing them to block the passage of oxygen.