Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem










Which is exactly why CitesSkyliner advised to disable "THE OPTION IN YOUR GAME'S MOD SETTINGS" 'building must have workers for services to work'.
Happy city building eveyone!
Am I doing anything wrong?
I had also disabled "building must have workers for services to work"
after that all stuff came back to life!
I find it odd tho because all of the "closed" buildings HAD workers already (Transfer Manager showed it!)
I'm also using mods to (at least sometimes) "employ overeducated workers".
My example buildings seem to not have enough uneducated workers (which should be compensated by the good surplus of highly educated workers!)
- Clear fire manager
- Clear all stuck citizen schedule
- clear all stuck tourist
- clear all stuck citizens in closed buildings
- disable REAL simulation mode
and after unpausing the game it seems to have already completely UN-"stuck" my save.
I believe the hint / warning should be more prevalent in cities above 65k and maybe you could add a pop up each launch that notifies the user to disable the setting in case of problems.