STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawn´s Revenge 3.4 New Republic roster swap submod
   
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Game Type: Campaign, FOC
Merkelapper: Singleplayer
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11.896 MB
31. aug. 2023 kl. 12.38
1. mai 2024 kl. 13.52
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Thrawn´s Revenge 3.4 New Republic roster swap submod

I 1 samling av Alexey Skywalker
Alexey´s EaWX submods
4 gjenstander
Beskrivelse
- Compatibility

INCOMPATIBLE WITH ONGOING SAVES, NEEDS A NEW GAME TO WORK

Compatible with:

My other submods:

Compatibility confirmed

Cooler´s Unit Pack Submod

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- Introduction

Have you ever wanted to fight against the Imperial warlords with the full might of the late New Republic roster, but they were already dead by the time you unlock all the toys? Or would you rather play as any other faction against a much stronger New Republic fleet?

Well, look no further. Now you have the option to play early Era starts and trigger all the changes in the New Republic roster with the press of a button.

How does the mod works?

This mod adds a button in the "Advance Options Menu", which is located on the left of your screen in the galactic map. This button once pressed will trigger every research/event of the New Republic that unlocks and locks ships/ground units and heroes.

IMPORTANT: As I said, this also LOCKS all the early New Republic units that would be locked if you were playing normally and triggering the different researchs manually. (Ships like Nebulon-B, Liberator, MC80, Home One Type, etc). This change is also NOT Reversible , meaning that you can´t swap back.

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- Running the Submod
  1. Go to your Steam Library
  2. Right click on your game
  3. Go to Properties
  4. Set Launch Options and add the text below
  5. STEAMMOD=3028766526 STEAMMOD=1125571106
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- Known issues

Sovv´s ship upgrade won´t be available between eras 2 and 6 due to a XML line in the base mod. To fix this, you have to remove line <Tech_Level>1</Tech_Level> on <DummyStructure Name="SovvDaunt2VP"> in the New_Republic_Heroes.xml, either in the base mod or any submod that you have that may change that file.

Main reason to not update the fix myself is to not break compatability with other submods


- Credits

The EaWX Dev team for creating and maintaining EaWX, and their help creating this submod.

- Disclaimer

Me and this submod are not associated with the official EaWX team.
25 kommentarer
The doulaliyi 23. sep. kl. 14.17 
it does, but be careful with other mods
Nickavoidknight 2. juni kl. 9.42 
Does this still work?
Alexey Skywalker  [skaper] 2. mai 2024 kl. 6.19 
@cristianmeroalvarez2601 This is an odd request, the mod files are already on your computer the moment you subscribed to this submod, permission to see the files is already implicit.

Compatibility with other TR submods depends if they change the same files and what order do you load them, however this submod is very compatible for the most part.
Cristianmrvzla 1. mai 2024 kl. 14.29 
Is it compatible with another mod? and can I accept the request to see your mod content please
Alexey Skywalker  [skaper] 1. mai 2024 kl. 13.57 
Mod updated, have fun

Note: Sovv´s ship upgrade won´t be available between eras 2 and 6 due to a XML line in the base mod. To fix this, you have to remove line <Tech_Level>1</Tech_Level> on <DummyStructure Name="SovvDaunt2VP"> in the New_Republic_Heroes.xml, either in the base mod or any submod that you have that may change that file.

Main reason to not update the fix myself is to not break compatability with other submods
Cristianmrvzla 14. apr. 2024 kl. 23.07 
If I send a request, can you please accept me to see your content pls
Cristianmrvzla 4. apr. 2024 kl. 18.21 
update pls
Delta 23 3. apr. 2024 kl. 14.32 
so is this going to be updated?
Metal Marty 7. mars 2024 kl. 11.40 
nice mod but a request. Can you make it that you progress one era per click so you can experience full era progression in ftgu campaigns?

Cheers
Duke 5. feb. 2024 kl. 4.54 
The mod is working perfectly for the ship roster, but it only partially seems to work for heroes. I get the option to recruit later command staff like A'baht, Bell and Ackdool. But I can't recruit Bel Iblis or Kre'fey (with Fey'lya as Chief of State).

I feel it works this way because the first three are locked by tech (Endurance and Mediator) and the latter two are locked by era (era 3 for Iblis, era 7 for Kre'fey). Is this intentional?

Otherwise, great mod, thanks for the hard work!