STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawn´s Revenge 3.4 New Republic roster swap submod
   
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Game Type: Campaign, FOC
タグ: Singleplayer
ファイルサイズ
投稿日
更新日
11.896 MB
2023年8月31日 12時38分
2024年5月1日 13時52分
3 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Thrawn´s Revenge 3.4 New Republic roster swap submod

Alexey Skywalker 作成の 1 件のコレクション
Alexey´s EaWX submods
4 アイテム
解説
- Compatibility

INCOMPATIBLE WITH ONGOING SAVES, NEEDS A NEW GAME TO WORK

Compatible with:

My other submods:

Compatibility confirmed

Cooler´s Unit Pack Submod

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- Introduction

Have you ever wanted to fight against the Imperial warlords with the full might of the late New Republic roster, but they were already dead by the time you unlock all the toys? Or would you rather play as any other faction against a much stronger New Republic fleet?

Well, look no further. Now you have the option to play early Era starts and trigger all the changes in the New Republic roster with the press of a button.

How does the mod works?

This mod adds a button in the "Advance Options Menu", which is located on the left of your screen in the galactic map. This button once pressed will trigger every research/event of the New Republic that unlocks and locks ships/ground units and heroes.

IMPORTANT: As I said, this also LOCKS all the early New Republic units that would be locked if you were playing normally and triggering the different researchs manually. (Ships like Nebulon-B, Liberator, MC80, Home One Type, etc). This change is also NOT Reversible , meaning that you can´t swap back.

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- Running the Submod
  1. Go to your Steam Library
  2. Right click on your game
  3. Go to Properties
  4. Set Launch Options and add the text below
  5. STEAMMOD=3028766526 STEAMMOD=1125571106
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- Known issues

Sovv´s ship upgrade won´t be available between eras 2 and 6 due to a XML line in the base mod. To fix this, you have to remove line <Tech_Level>1</Tech_Level> on <DummyStructure Name="SovvDaunt2VP"> in the New_Republic_Heroes.xml, either in the base mod or any submod that you have that may change that file.

Main reason to not update the fix myself is to not break compatability with other submods


- Credits

The EaWX Dev team for creating and maintaining EaWX, and their help creating this submod.

- Disclaimer

Me and this submod are not associated with the official EaWX team.
25 件のコメント
The doulaliyi 9月23日 14時17分 
it does, but be careful with other mods
Nickavoidknight 6月2日 9時42分 
Does this still work?
Alexey Skywalker  [作成者] 2024年5月2日 6時19分 
@cristianmeroalvarez2601 This is an odd request, the mod files are already on your computer the moment you subscribed to this submod, permission to see the files is already implicit.

Compatibility with other TR submods depends if they change the same files and what order do you load them, however this submod is very compatible for the most part.
Cristianmrvzla 2024年5月1日 14時29分 
Is it compatible with another mod? and can I accept the request to see your mod content please
Alexey Skywalker  [作成者] 2024年5月1日 13時57分 
Mod updated, have fun

Note: Sovv´s ship upgrade won´t be available between eras 2 and 6 due to a XML line in the base mod. To fix this, you have to remove line <Tech_Level>1</Tech_Level> on <DummyStructure Name="SovvDaunt2VP"> in the New_Republic_Heroes.xml, either in the base mod or any submod that you have that may change that file.

Main reason to not update the fix myself is to not break compatability with other submods
Cristianmrvzla 2024年4月14日 23時07分 
If I send a request, can you please accept me to see your content pls
Cristianmrvzla 2024年4月4日 18時21分 
update pls
Delta 23 2024年4月3日 14時32分 
so is this going to be updated?
Metal Marty 2024年3月7日 11時40分 
nice mod but a request. Can you make it that you progress one era per click so you can experience full era progression in ftgu campaigns?

Cheers
Duke 2024年2月5日 4時54分 
The mod is working perfectly for the ship roster, but it only partially seems to work for heroes. I get the option to recruit later command staff like A'baht, Bell and Ackdool. But I can't recruit Bel Iblis or Kre'fey (with Fey'lya as Chief of State).

I feel it works this way because the first three are locked by tech (Endurance and Mediator) and the latter two are locked by era (era 3 for Iblis, era 7 for Kre'fey). Is this intentional?

Otherwise, great mod, thanks for the hard work!