Space Engineers

Space Engineers

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Hyper Thruster - Hostile Universe (DX11)
   
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Type: Mod
Mod category: Block
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Zaktualizowano
252.593 KB
18 sierpnia 2014 o 4:39
12 sierpnia 2015 o 7:11
Listy zmian: 4 ( zobacz )

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Hyper Thruster - Hostile Universe (DX11)

Opis
Hostile Universe is one of several mods that attempt to make Space Engineers a compelling PvE space sandbox experience. This is for players (solo or multiplayer) who would like to focus less on player vs player (PvP) and focus more on surviving and raiding AI-controlled/owned assets.

I created this mod because my friends and I wanted something more powerful than the large thrusters, but didn't like the restrictions and/or limitations of other mods currently available.

Features
- produces thrust equal to 5 x large thrusters
- requires around 5MW more power in total compared to 5 large thrusters
- requires an additional 450 computers, 80 construction components and around 500 more thruster components.
- this mod is included in Hostile Universe

Recommended Mods
1) Hostile Universe
2) Hostile Universe - Respawn Shuttle
3) Hostile Universe - Real NPC & Meteor Timers
4) Caldari Skybox (original mod)
5) Catwalks (original mod)

Planned Features
- Once KeenSW allow audio sounds the engine of this thruster will take on a very cool new sound
- Possibly a small ship version... pretty easy to do actually. Any suggestions on component cost/power/thrust values?
Komentarzy: 63
Hades  [autor] 5 sierpnia 2018 o 11:27 
No... but haven't updated SE mods for ages. The direction KSH is going is kind of depressing :(
SolarFlare1234 31 lipca 2018 o 12:40 
i take that as a no
Hades  [autor] 31 lipca 2018 o 1:55 
Sometimes the state of this game makes me feel dead :)
SolarFlare1234 29 lipca 2018 o 22:43 
is storm dead?
MONKEY Child 28 lipca 2017 o 1:02 
any version for small ships!?!?
DividableMass11 11 grudnia 2016 o 8:55 
A Strident Class Frigate has been made. It was made by Derp2793. And he did an amazing job at it.
Hades  [autor] 4 sierpnia 2016 o 17:49 
Aye
Curator. 4 sierpnia 2016 o 16:26 
dx11?survival ready?
Hades  [autor] 29 kwietnia 2016 o 18:25 
I reduced the flare for DX12... I'll take a look at tweaking it some more. Unfortunately the game doesn't suppress flares that pass through solid walls... and the more you tweak down the flare effect the less bright it also appears for the main exhaust thruster.

Anyway, I'll take a look again.
Ruakha 29 kwietnia 2016 o 17:40 
I really like this mod, thanks so far.
My only issue is the still enormous flare: http://images.akamai.steamusercontent.com/ugc/271716374317398685/1EBB908F26ACEF16E4DB609C568FECC7DB26A4BD/

Is it possible that you create a 2nd version with extremy reduced flare or give me a permission to maybe change that myself?