Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고









"Transfer to shields" operates on your current weapon only. If you're in the Dundee and using the gatling and taking damage, and start running out of weapon energy to send to the shields, you can switch to the plasma cannon and start transfering energy from it too -- it has a separate reserve to the gatling. (Similarly, if you have rockets selected you will only transfer from engines to shields because rockets have ammo not energy -- remember to switch back to an energy weapon to boost your shields up more!)
The Dundee and Xerg are the only ships you get to keep throughout the entire campaign; the rest you only have for a few missions then have to give back. The Xerg is not bad fully upgraded (cluster missiles take out a lot of smaller enemies at once, and homing missiles have no lock-on delay), but Dundee is the best.