Total War: WARHAMMER III

Total War: WARHAMMER III

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Warriors of Nurgle Reskin - Outdated
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graphical
Tags: mod
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77.925 MB
29. aug. 2022 kl. 14:15
7. sep. 2022 kl. 14:16
4 ændringsbemærkninger ( vis )
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Abonner for at downloade
Warriors of Nurgle Reskin - Outdated

Beskrivelse


Description
The mod changes the appearance of the Marauders of Nurgle, making them unique and more authentic, in addition to making several visual changes to the appearance of the Chosen of Nurgle.
Going forward, I plan to add more varied helmets to Nurgle's Chosen and more drastically change their armor.

Features
  • Marauders have become fatter, with pronounced diseases.
  • Unique helmets and shields. Heavy weapons have been replaced with unique two-handed axes.
  • Textures are based on the CA version so Marauders won't look out of place in your army.
  • All signs of the undivided chaos have been removed from the armor of Nurgle's chosen ones. In addition, the armor has been slightly redesigned into a heavier one.

Future plans
  • A global change in the armor of the Chosen Nurgle to a heavier and more powerful one.
  • More Unique Helmets for the Chosen of Nurgle.
  • Lord of Chaos with Nurgle's mark.
  • Bug fixes and minor changes.

Notes
If you encounter a critical bug, it is better to open discussions with a detailed description of it. This makes it much easier for both me and you to track progress on solving the problem. Alternatively, you can write to me personally in discord NecroRise#2662.
As before, I will be glad if you report the errors found or give useful advice.
49 kommentarer
C☺ck van Balls 17. dec. 2024 kl. 10:36 
@Necrorise I can't upvote what you just said but i'm a massive fan, much appreciate brotherman! :black_legion:
Necrorise  [ophavsmand] 17. dec. 2024 kl. 8:01 
@Cock van Balls, You can see some of my assets in this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2791113369

If you are a fan of canonical chubby nurglites, then maybe someday...
C☺ck van Balls 16. dec. 2024 kl. 23:57 
All the best mods die way sooner than they should've, RIPPERONI brother :steamsad:
sigmars_disciple 27. feb. 2024 kl. 17:38 
Can this possibly still work, if it was last updated in 2022? Interested whether this runs flawlessly with 4.2.... Thanks!
ByPiros 29. okt. 2023 kl. 19:16 
This is nice. Are you planning on changing the armor of the warriors of chaos of Nurgle as well?
sigmars_disciple 28. juli 2023 kl. 17:57 
This is great work but I have to agree with previous comment that it's too green for my taste as well (sometimes bright green). But hey, it's ultimately really down to personal preference. Def skills on display here <3
Cubitus 15. apr. 2023 kl. 1:21 
Nice models and reskins but their skin shouldn't be green. It's the opposite. Helmets and armor should be green with fair amount of rust and the skin should be pale, yellow, and wounded here and there. I know you just followed CA's artistic direction but I don't know why they make Nurgle units like shreks. It's not how Nurgle Warriors are supposed to look. Just some feedback!
Papashoulz 19. mar. 2023 kl. 2:11 
Very nice looking mod, juste a little sugestion about the skin color something like https://steamproxy.net/workshop/filedetails/?id=2857838647 will be more nurgle style in my opinion.

Anyway thank you for the mod !
Necrorise  [ophavsmand] 31. jan. 2023 kl. 7:07 
@Dirt Diver The problem with wsmodel is that it is very unstable. I tried generating the wh3 version many times, but each time it broke some part of the model. So I put it off for now.
Chupacabra 19. jan. 2023 kl. 18:26 
I tried your mod and its amazing work, but a tip of advice, you said blood and dismemberment doesnt work on them, i checked ur db, its cos u assigned wrong files. You using rigid_model_v2, that worked in wh2, wh3 structured diferently, blood doesnt work unless u asign wsmodel files. I found wsmodel things in your mod but they all seems to be broken, they made in w2 standart. To make them bleed youll need to create new wsmodel files, Assets Editor has an auto generate option, its pretty easy to make them, then in variantmeshdefinition file instead of rigid_model_v2, use wsmodel format