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TF2 Walk Cycles
   
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Universe: Team Fortress
Animation
Позначки: SFM
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8.473 MB
30 черв. 2014 о 11:33
9 лип. 2014 о 9:22

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TF2 Walk Cycles

Опис
UPDATE: Roottransforms now follow models, allowing for easier posing and positioning. Thanks to dG|Aimbot for the keyframing suggestion.
Spy's roottransform is now in its proper place and follows him.

NOTE: While fixing the roottrasnforms I noticed that the walk cycles only last for roughly fifty seconds. But unless you're making a five minute video of the soldier walking around, this shouldn't be a problem.

Contains a simple walking loop for all nine of the TF2 Mercs. These were created using Doc and Revzin's puppeting script. The animation itself is the walking loop the HL2 humans use. All I did was steal the cycle and import them into the nine classes.

To Apply: These files are in C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\workshop\elements\animations.
To import, right click on your model, go to import, and select animations. Select the animation you need. Boom.

BUG: Upon importing any of these sequences your model will appear to have disappeared. It hasn't, it's just been moved to a different section of the map. It's nothing major, but it's a bit annoying as many people have justly pointed out.

SOLUTION: Currently, the only solution is to just go get the model and bring him back to Earth. You can also import the cycle to every bone EXCEPT the roottransform. That keeps the model in his place, but removes the forward motion. So unless you feel like animating the forward motion yourself, which is a pain, believe me, just go find him and bring him back.


If any other bugs arise, let me know, although my skills are rather limited, so no promises.

No credit is necessary because I didn't really do anything except use someone else's script to get someone else's animation.

Doc's Puppeting Script

Includes:
animations\demo_walk_fixed.dmx
animations\engie_walk_fixed.dmx
animations\heavy_walk_fixed.dmx
animations\medic_walk_fixed.dmx
animations\pyro_walk_fixed.dmx
animations\scout_walk_fixed.dmx
animations\sniper_walk_fixed.dmx
animations\soldier_walk_fixed.dmx
animations\spy_walk_fixed.dmx
Популярні обговорення Переглянути всі (13)
2
26 трав. о 2:35
I can´t see the model
VladimirF12
8
1 лип. 2024 о 7:54
How do you turn the walking direction of the model?
nebben86
4
6 лют. 2016 о 8:54
how do you stop the cycle?
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Коментарів: 284
Prostrel_4lenom [BIG SHOT] 9 год. тому 
thanks:steamthumbsup:
eebon18 17 верес. о 21:15 
thanks dude
Jusddy 8 черв. о 6:27 
i don't have workshop folder in C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game, can someone please help me?
Breadmann 3 квіт. о 22:38 
I've been subscribed to this animation pack for about 9 years... I think it's about time I learned how to do it myself... :steamthumbsup:
chuck34343434 26 січ. о 7:07 
cant move model
The boiling one 12 січ. о 13:52 
how do i import it to heavy? it wont work
vonivick horrigan 25 лип. 2024 о 7:10 
it keeps moving the models out of the map, how do i fix this?
nicolai 26 квіт. 2024 о 11:36 
instructions unclear made a racist soldier animation
benjimain 27 берез. 2024 о 6:47 
just make your own walk animations guys, its not that hard!
Mo0l 4 лют. 2024 о 21:11 
How do I make the Spy walk in one shot, but stop walking in another so that I can animate him?
:spycon: