Source Filmmaker

Source Filmmaker

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TF2 Walk Cycles
   
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Universe: Team Fortress
Animation
Etichete: SFM
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8.473 MB
30 iun. 2014 la 11:33
9 iul. 2014 la 9:22
2 jurnale de actualizare ( vizionare )

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TF2 Walk Cycles

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UPDATE: Roottransforms now follow models, allowing for easier posing and positioning. Thanks to dG|Aimbot for the keyframing suggestion.
Spy's roottransform is now in its proper place and follows him.

NOTE: While fixing the roottrasnforms I noticed that the walk cycles only last for roughly fifty seconds. But unless you're making a five minute video of the soldier walking around, this shouldn't be a problem.

Contains a simple walking loop for all nine of the TF2 Mercs. These were created using Doc and Revzin's puppeting script. The animation itself is the walking loop the HL2 humans use. All I did was steal the cycle and import them into the nine classes.

To Apply: These files are in C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\workshop\elements\animations.
To import, right click on your model, go to import, and select animations. Select the animation you need. Boom.

BUG: Upon importing any of these sequences your model will appear to have disappeared. It hasn't, it's just been moved to a different section of the map. It's nothing major, but it's a bit annoying as many people have justly pointed out.

SOLUTION: Currently, the only solution is to just go get the model and bring him back to Earth. You can also import the cycle to every bone EXCEPT the roottransform. That keeps the model in his place, but removes the forward motion. So unless you feel like animating the forward motion yourself, which is a pain, believe me, just go find him and bring him back.


If any other bugs arise, let me know, although my skills are rather limited, so no promises.

No credit is necessary because I didn't really do anything except use someone else's script to get someone else's animation.

Doc's Puppeting Script

Includes:
animations\demo_walk_fixed.dmx
animations\engie_walk_fixed.dmx
animations\heavy_walk_fixed.dmx
animations\medic_walk_fixed.dmx
animations\pyro_walk_fixed.dmx
animations\scout_walk_fixed.dmx
animations\sniper_walk_fixed.dmx
animations\soldier_walk_fixed.dmx
animations\spy_walk_fixed.dmx
Discuții populare Vezi toate (13)
2
26 mai la 2:35
I can´t see the model
VladimirF12
8
1 iul. 2024 la 7:54
How do you turn the walking direction of the model?
nebben86
4
6 febr. 2016 la 8:54
how do you stop the cycle?
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283 comentarii
eebon18 17 sept. la 21:15 
thanks dude
Jusddy 8 iun. la 6:27 
i don't have workshop folder in C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game, can someone please help me?
Breadmann 3 apr. la 22:38 
I've been subscribed to this animation pack for about 9 years... I think it's about time I learned how to do it myself... :steamthumbsup:
chuck34343434 26 ian. la 7:07 
cant move model
Heavysanta 12 ian. la 13:52 
how do i import it to heavy? it wont work
rednova 25 iul. 2024 la 7:10 
it keeps moving the models out of the map, how do i fix this?
nicolai 26 apr. 2024 la 11:36 
instructions unclear made a racist soldier animation
benjimain 27 mart. 2024 la 6:47 
just make your own walk animations guys, its not that hard!
Mo0l 4 febr. 2024 la 21:11 
How do I make the Spy walk in one shot, but stop walking in another so that I can animate him?
:spycon:
Dingus 31 iul. 2023 la 20:35 
I cant attach anything to the character, it just stays there