Portal 2
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I'm Special Test 3
   
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17 Μαϊ 2014, 19:57
12 Δεκ 2014, 19:46
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Συνδρομή για λήψη
I'm Special Test 3

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Noob_Nothing
I'm Special Introduction - Complete
9 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Cubes united, use the personality of the cubes to solve this. Watch out for the death trap D:
15 σχόλια
Noob_Nothing  [Δημιουργός] 9 Δεκ 2014, 18:54 
@ presto668 thank you for telling me, I will see what I can do about it. Unfortunately I don't have the map with me right now, but I will try to fix it as soon as possible.
wellsaid 9 Δεκ 2014, 13:18 
There's a way to exploit and skip most of the map. I've managed to throw the first companion cube you get from behind the inactive laser wall, without falling in the trap and then i've jumped on that base that throw you in air put the "laser deviaton cube" in the blue beam that push it on the button who open the door.

I'm sorry i don't know the item's name in english i'm italian. Hope i have explained my self :)
Noob_Nothing  [Δημιουργός] 21 Ιουν 2014, 16:09 
@ presto668 I just checked in the editor, and play tested it again, but it works fine for me. Please make sure the laser is on the laser catcher.
Sorry for the inconvenience.
presto668 21 Ιουν 2014, 15:55 
I know. I did.
Noob_Nothing  [Δημιουργός] 21 Ιουν 2014, 15:54 
@presto668 the panel to the companion cube can be triggered by hitting the near by laser catcher with a laser
presto668 21 Ιουν 2014, 14:54 
Something's wrong because I watched the video and the panel to the companion cube doesn't open for me.
lfairban 8 Ιουν 2014, 18:58 
Good map. Took me forever to get the first cube onto the button. Then I saw how it is meant to be done. I did it with a cube sacrifice, with another cube on top.
Noob_Nothing  [Δημιουργός] 27 Μαϊ 2014, 11:06 
@ Mr. Crowley The death trap shouldn't be a problem if the player played the maps starting from the first test. Not sure how you manage to have 2 cubes left, but I will swap the unintended CC to a normal one.
KyloX 27 Μαϊ 2014, 10:32 
You should fix the "getting stuck thing", its your third map and a player can get stuck in all of those maps. The so called "death trap" is a restart trap, which nobody likes, kill a player, punish him for getting into the trap but don't torture them.

Plus, in the end I had 2 companion cubes left, making a very stressful dicision to which I have to throw into the fizzler as only 1 companion cube can live!
The Sojourner 26 Μαϊ 2014, 22:10 
Good work, thx. It's a subtlety often missed by PeTI test chamber creators.