安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Commerce is only really powerful if you actually finish the whole tree IMHO beacuse Landsknechte and Entrepreneurship suck.
In Vanilla, Mud Pyramid Mosques replaced Temples and offered 4 culture instead of the normal 2, for no maintenance. This made them excellent for puppet empires, allowing you to chew through Social Policies quickly and push towards the old-style cultural victory.
In G&K, Temples became a faith building, meaning Songhai's UB had weaker synergy with cultural victories; you had to build more buildings for the maximum culture output.
In BNW, culture no longer directly contributes towards cultural victory, leaving Songhai's UB as no longer pushing towards any particular victory route. All I really want is for it to get a late-game bonus to tourism (e.g. +2 tourism with Flight) and the culture/war hybrid would work effectively again.