RimWorld
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Mousekin Race
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Bỏ thích
Mod, 1.5, 1.6
Kích cỡ file
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16.373 MB
21 Thg05, 2021 @ 11:37pm
2 Thg12 @ 9:33pm
25 ghi chú thay đổi ( xem )

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Mousekin Race

Mô tả
The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.


















  • English
  • Japanese
  • Korean (machine-translated via DeepL)
  • Portuguese Brazilian
  • Russian
  • Simplified Chinese
  • Traditional Chinese
If you wish to translate this mod to your own language, please make a pull request on GitHub.





  • Progression Agriculture: Breaks Faction Allegiance "Request Trader" UI (details[github.com])




  • Allieina, Bradson, Brrainz, Jamaican Castle, PeteTimesSix, Rakros, Steve o.O, ThatHitmann, Wiri, Zeracronius, Zomuro, and erdelf - assistance with Harmony patches and other code snippets
  • Airo, DianaWinters, OttersHoldHands, Riddle78, Trisscar, Vitaone/びたわん - playtesting and feedback
  • faduty, Varco63 - localizations





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author, Mousekin Race) when publishing your derivatives in the download and forum posts



(Keywords: agriculture, agricultural, alignment, allegiance, animal, anthro, apiary, apparel, backpack, bandit, beehive, beekeeping, beeswax, brewing, brigand, cavy, charcoal, cheese, church, crops, dance, factions, farm, fermenting, festival, feudal, firecracker, flower, furniture, furry, guinea pig, gunpowder, honey, kingdom, knight, lager, mead, medieval, mine, mining, mouse, musket, nitrary, nomad, nun, nuts, pike, priest, race, rat, rebel, refugee, revolutionary, ritual, rodent, rodentfolk, rodentkind, root cellar, saltpeter, scenario, settler, sulfur, vent, wall, wattle and daub, weapon, wheat, wicker, windmill, workbench, worship)
Thảo luận nổi bật Xem tất cả (3)
2
9 Thg11, 2024 @ 12:16am
ĐÁNH DẤU: [Official] Mousekin short stories
sumghai
0
30 Thg05 @ 4:47pm
ĐÁNH DẤU: [Official] Trivia and Lore on GitHub wiki!
sumghai
628 bình luận
sumghai  [tác giả] 5 Thg12 @ 11:39am 
@MrGM - Yes, that's intended! Ploughman's Lunches in real life usually include pickled onions.
MrGM 5 Thg12 @ 6:38am 
So, little detail I noticed. If using this mod with Vanilla Expanded Plants, the ploughman's lunch recipe changes to ask for an onion. Intended?
sumghai  [tác giả] 3 Thg12 @ 8:38pm 
@sormly500 - Yeah, I only just pushed the update with the fix last night, so it takes a while for various third-party mod managers and trackers to catch up.
sormly500 3 Thg12 @ 8:26pm 
nvm rimpy said it was incompatible but all i had to was redownload the mod
sormly500 3 Thg12 @ 8:24pm 
Hope the incompatibility with progression agriculture gets fixed soon. otherwise great mod
sumghai  [tác giả] 2 Thg12 @ 9:36pm 
Updated to 1.4.1 - See the Change Notes for details.

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to either Github [github.com] or our Discord server [discord.gg].

Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
sumghai  [tác giả] 21 Thg11 @ 11:26pm 
@Ryanisunique107 - Mousekins by design aren't supposed to accept most genes from the Biotech DLC.
Ryanisunique107 21 Thg11 @ 11:09pm 
the archite metabolism and some other genes disapeared from my mousekins
sumghai  [tác giả] 21 Thg11 @ 8:19pm 
@WhatsPoppin - Mousekins aren't supposed to be able to become vampires or sanguophages.

I'll have to look into blocking sanguophages from feeding/turning Mousekins when I have time.
WhatsPoppin 21 Thg11 @ 8:14pm 
I really like using this mod but I noticed something weird!
I had a rare sanguiphage event and I thought it would be cool to make a mouse vampire. turns out they cannot be vampires? Is this intended because she got the stat benefit of the interaction and I feel this could definitely be cheesed.