RimWorld
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Mousekin Race
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Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.5, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
16.373 MB
21 maja 2021 o 23:37
2 grudnia o 21:33
Listy zmian: 25 ( zobacz )

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Mousekin Race

Opis
The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.


















  • English
  • Japanese
  • Korean (machine-translated via DeepL)
  • Portuguese Brazilian
  • Russian
  • Simplified Chinese
  • Traditional Chinese
If you wish to translate this mod to your own language, please make a pull request on GitHub.





  • Progression Agriculture: Breaks Faction Allegiance "Request Trader" UI (details[github.com])




  • Allieina, Bradson, Brrainz, Jamaican Castle, PeteTimesSix, Rakros, Steve o.O, ThatHitmann, Wiri, Zeracronius, Zomuro, and erdelf - assistance with Harmony patches and other code snippets
  • Airo, DianaWinters, OttersHoldHands, Riddle78, Trisscar, Vitaone/びたわん - playtesting and feedback
  • faduty, Varco63 - localizations





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author, Mousekin Race) when publishing your derivatives in the download and forum posts



(Keywords: agriculture, agricultural, alignment, allegiance, animal, anthro, apiary, apparel, backpack, bandit, beehive, beekeeping, beeswax, brewing, brigand, cavy, charcoal, cheese, church, crops, dance, factions, farm, fermenting, festival, feudal, firecracker, flower, furniture, furry, guinea pig, gunpowder, honey, kingdom, knight, lager, mead, medieval, mine, mining, mouse, musket, nitrary, nomad, nun, nuts, pike, priest, race, rat, rebel, refugee, revolutionary, ritual, rodent, rodentfolk, rodentkind, root cellar, saltpeter, scenario, settler, sulfur, vent, wall, wattle and daub, weapon, wheat, wicker, windmill, workbench, worship)
Popularne dyskusje Zobacz wszystkie (3)
2
9 listopada 2024 o 0:16
PRZYPIĘTE: [Official] Mousekin short stories
sumghai
0
30 maja o 16:47
PRZYPIĘTE: [Official] Trivia and Lore on GitHub wiki!
sumghai
Komentarzy: 628
sumghai  [autor] 23 godz. temu 
@MrGM - Yes, that's intended! Ploughman's Lunches in real life usually include pickled onions.
MrGM 5 grudnia o 6:38 
So, little detail I noticed. If using this mod with Vanilla Expanded Plants, the ploughman's lunch recipe changes to ask for an onion. Intended?
sumghai  [autor] 3 grudnia o 20:38 
@sormly500 - Yeah, I only just pushed the update with the fix last night, so it takes a while for various third-party mod managers and trackers to catch up.
sormly500 3 grudnia o 20:26 
nvm rimpy said it was incompatible but all i had to was redownload the mod
sormly500 3 grudnia o 20:24 
Hope the incompatibility with progression agriculture gets fixed soon. otherwise great mod
sumghai  [autor] 2 grudnia o 21:36 
Updated to 1.4.1 - See the Change Notes for details.

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to either Github [github.com] or our Discord server [discord.gg].

Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
sumghai  [autor] 21 listopada o 23:26 
@Ryanisunique107 - Mousekins by design aren't supposed to accept most genes from the Biotech DLC.
Ryanisunique107 21 listopada o 23:09 
the archite metabolism and some other genes disapeared from my mousekins
sumghai  [autor] 21 listopada o 20:19 
@WhatsPoppin - Mousekins aren't supposed to be able to become vampires or sanguophages.

I'll have to look into blocking sanguophages from feeding/turning Mousekins when I have time.
WhatsPoppin 21 listopada o 20:14 
I really like using this mod but I noticed something weird!
I had a rare sanguiphage event and I thought it would be cool to make a mouse vampire. turns out they cannot be vampires? Is this intended because she got the stat benefit of the interaction and I feel this could definitely be cheesed.