RimWorld

RimWorld

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Mousekin Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
13.927 MB
21 May, 2021 @ 11:37pm
23 Jul @ 12:33am
23 Change Notes ( view )

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Mousekin Race

Description
The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.


















  • English
  • Japanese
  • Korean (machine-translated via DeepL)
  • Russian
  • Simplified Chinese
  • Traditional Chinese
If you wish to translate this mod to your own language, please make a pull request on GitHub.





  • Progression Agriculture: Breaks Faction Allegiance "Request Trader" UI (details[github.com])




  • Allieina, Bradson, Brrainz, Jamaican Castle, PeteTimesSix, Rakros, Steve o.O, ThatHitmann, Wiri, Zeracronius, Zomuro, and erdelf - assistance with Harmony patches and other code snippets
  • Airo, DianaWinters, OttersHoldHands, Riddle78, Trisscar, Vitaone/びたわん - playtesting and feedback





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author, Mousekin Race) when publishing your derivatives in the download and forum posts



(Keywords: agriculture, agricultural, alignment, allegiance, animal, anthro, apirary, apparel, backpack, bandit, beehive, beekeeping, beeswax, brewing, brigand, cavy, charcoal, cheese, church, crops, dance, factions, farm, fermenting, festival, feudal, firecracker, flower, furniture, furry, guinea pig, gunpowder, honey, kingdom, knight, lager, mead, medieval, mine, mining, mouse, musket, nitrary, nomad, nun, nuts, pike, priest, race, rat, rebel, refugee, revolutionary, ritual, rodent, rodentfolk, rodentkind, root cellar, saltpeter, scenario, settler, sulfur, vent, wall, wattle and daub, weapon, wheat, wicker, windmill, workbench, worship)
Popular Discussions View All (3)
2
9 Nov, 2024 @ 12:16am
PINNED: [Official] Mousekin short stories
sumghai
0
30 May @ 4:47pm
PINNED: [Official] Trivia and Lore on GitHub wiki!
sumghai
605 Comments
sumghai  [author] 15 Oct @ 11:38pm 
@everyone - Please be aware that at the time of writing, the Progression: Agriculture mod breaks the Faction Allegiance "Request Trader" UI and causes debug log errors, due to P:A force-injecting Agricultural Traders into all factions.

ferny has been provided with a fix, but he will be unavailable for at least two weeks.
sumghai  [author] 15 Oct @ 11:23pm 
@endme - Please follow the troubleshooting guide [gist.github.com], then submit a bug report in English only to either Github [github.com] or our Discord server [discord.gg].

Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
endme 15 Oct @ 10:57pm 
i don't know if anyone else is having this problem but when i'm useing mousekin carvan wont move at all
sumghai  [author] 13 Oct @ 7:44pm 
@Sasha The Bunny - I believe erdelf's HAR server would be a better place for new race modders to seek development advice:

http://discord.gg/XMCRj46
c.bundy99 7 Oct @ 5:59pm 
@Moonless have you posted the patch here on the workshop?
Gothicc 5 Oct @ 11:20pm 
@Sumghai - I figured :c It is technically temperate forest, so I had expected more land.
sumghai  [author] 5 Oct @ 10:35pm 
@Gothicc - Unfortunately, planter boxes won't meet the requirements for the Flowers Desired precept; flowers need to be planted in soil on the ground and outside.

For lore reasons, Mousekins usually settle in temperate or boreal regions, so your stone/sea/sand biome will make your playthrough somewhat more difficult.
Gothicc 5 Oct @ 10:30pm 
@Sumghai - Oh! Hm, I'll have to see if I can grow any in like, planter boxes.
sumghai  [author] 5 Oct @ 9:43pm 
@Gothicc - Have you tried regular vanilla growing zones with flowers?
Gothicc 5 Oct @ 5:22pm 
Curious! Is there a way to build gardens except via garden zones? My mousekin live on a mostly Stone/Sea/Sand biome and I'm having trouble finding a way to grow gardens