安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
And then he proceed to list exactly what he said if you read past the third sentence. By the way, in case you didn't notice, this is a comment section. No one is going to spend an hour to point out everything wrong with this guide. It would be easier to just write a new one. Which people already did.
https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame
You are *totally invited* to write a better guide... if it's truly better, I'll read it, and live by it. But what you say now offers nothing in its counterpoint. So, please, supply substance instead of pure critique. This will win your position much more effectivrly--if it can be won.
A better guide for new players would be explaining what exact units to bring, how to use smoke, and hidden game mechanics i.e. turret-less helicopter guns that require the gunship to turn to fire.