Garry's Mod

Garry's Mod

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Advanced Particle Controller
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Content Type: Addon
Addon Type: Effects
Addon Tags: Cartoon, Comic
File Size
Posted
Updated
4.077 MB
27 Mar, 2014 @ 10:48am
13 Nov @ 1:03pm
13 Change Notes ( view )

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Advanced Particle Controller

Description
A tool that lets you spawn and control particle effects.


Features:
  • Particles are used for all sorts of different special effects, from explosions and fire to weather effects, electricity, bullet tracers, smoke, beams and more! You can attach them to models and turn them on and off with a key.

  • Includes every effect from all compatible games you have mounted (Gmod, TF2, HL2: Episode 2, Portal, and CSS). Other addons can also add their own particle lists.

  • To use the tool, left click to add an effect to an object, or right click to attach a new prop with the effect on it. You can also use the scroll wheel to place the effect on an attachment point.

  • In the particle browser, you can right click any effect to add it to your favorites list, making it easy to find again later.

  • Includes two separate tools for Tracer and Projectile effects - tracer effects are particles that fire out like a bullet; and projectile effects launch models that have one particle attached to them, and another particle that plays once they expire or hit something.

  • Also works with effects that have been scripted in Lua - look for the "Scripted Effects" category under "Source Engine / Garry's Mod", or use your own Lua effects by typing !UTILEFFECT! in front of the effect's name.

  • 100% compatible with dupes and saves.


Known Issues:
  • Beam effects tend to break when bone merged. This is because this tool uses a constraint to tie both ends of the effect together, and the bone merger tools treat all constraints like a weld, attaching the objects on both ends of the beam.
Popular Discussions View All (31)
9
14 Nov @ 5:14pm
[OBSOLETE, IGNORE] A lot of people (including me) are having this error
NegativThousandDegrees
58
1 May @ 7:01pm
Issues that users have
Zaku II (Alias WatcherZigzagoon)
9
3 Jan @ 12:13pm
Tool just isn't working
Endruv
758 Comments
no loafing  [author] 5 Dec @ 1:32pm 
@Silly Sonar
the overhauled version of the addon will have this
Silly Sonar 5 Dec @ 5:14am 
hey no loafing PLEASE add a afeature that lets us pause the effect because it is a PAIN IN THE ASS to screenshot
no loafing  [author] 27 Nov @ 6:10pm 
@-[FF]- Jupiter
yes, the overhauled version of the addon will have this
-[FF]- Jupiter 27 Nov @ 2:50pm 
would a particle browsing system be possible? (EX: being able to load particles from other mods or games like l4d, etc)
EBS LOG- David Uchoa 24 Nov @ 8:22am 
bro just started updating his mod again after 8 years
Nevard the Great 23 Nov @ 10:05pm 
Aww man, I liked the particles still being there for a little bit when the prop gets deleted :(
Lionsmane57 15 Nov @ 8:28pm 
Tried that command and it transpired I had backed the old version up to the local addon folder a few years ago (as last update was about fiveish years earlier and didn't think there'd be another update by that point.) Moved that version elsewhere on my PC, loaded in a map and sure enough, it worked. So yeah, it's all good now, thanks.
no loafing  [author] 15 Nov @ 4:58pm 
@Lionsmane57
What's the problem exactly, are you still getting the "CreateParticleEffect" error? That shouldn't be possible unless you have an old version of the addon installed somehow - try entering this into the console while in a game, and it'll tell you where the outdated file is:
whereis lua/entities/particlecontroller_normal.lua
Lionsmane57 15 Nov @ 4:10pm 
Still broken for me (I use the x86-64 version)
Jolly Scrunk 14 Nov @ 4:55pm 
dude just remake it already