Stationeers

Stationeers

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Ready to Launch Scenario (Custom Start)
   
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19 déc. 2020 à 19h50
23 déc. 2020 à 23h43
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Ready to Launch Scenario (Custom Start)

Description
With a fully fuelled rocket available on startup, this scenario allows a launch into any new world. Simply configure the destination using the in-game instructions and you can travel to any planet to start a new base. The main challenge is to pack your equipment carefully with limited space for whatever challenges you might encounter.

Authors: sunrazor1 and DOM
Additional credit: inaki and Risu for help and guidance on bug fixes

Please provide feedback to: More Worlds Stationeers[discord.gg] https://discord.gg/f4wkpx5
Your feedback on anything at all, no matter how small, is VERY important to me and I don't get enough!

To activate the mod, follow these steps:
  1. Subscribe to this mod.
  2. You may need to restart Stationeers for the mod(s) to download. Then, go to your workshop and verify the mod is enabled and above core!
  3. Find the scenario from the main menu in Scenarios.

  • Ready to Launch Scenario (Custom Start)
    Load a ready rocket with your own set of start gear, launch to any world of your choice.
    Start condition and respawn condition default to an emergency helmet and emergency suit (no tools), carries over to the new world.
    You may change the respawn difficulty at any time.

More Worlds
5 commentaires
HyratelWyvern 28 mars à 11h24 
NOTE: This is for the old and removed Stacked Rockets system, not the current (as of 2025) Mining Rockets
sunrazor1  [créateur] 28 nov. 2021 à 16h01 
I have noticed the bug you describe. This scenario was properly working for the first few weeks at least. Maybe some game mechanics have changed since then that I have yet to familiarize with.
Onkel Funkel 10 nov. 2021 à 18h02 
maybe something is outdated but when i try to launch to the standard coordinates the rocket just stays on the platform and doesn't actually lift off. Multiple times i've also fallen through the ground and out of the rocket by pressing any button during the launch. Not quite sure what the deal is there. I see some yellow text in the right corner when attempting to lift off.
sunrazor1  [créateur] 23 janv. 2021 à 12h46 
Yes. Look at the 2nd screen shot. Start with F1, go to the home page of the stationpedia, find "Travel" at the bottom of the menu, scroll down and find the coordinates for all the worlds you have enabled. Any mod world you have enabled will show up with a unique coordinate. Just use the labeler to dial in the coordinate to the memory chip, which is directly written to the command module. Then go inside the command module and launch.
Moose-Milk 23 janv. 2021 à 0h22 
This is amazing! Are there coordinates for custom and modded worlds? How does it work?