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Bir çeviri sorunu bildirin









2. I don't recall off the top of my head what the hitstun on air attacks is -- probably 0.5s.
Whenever you get hit while airborne, you take 0.4s of hitstun per multihit rather than whatever that attack does to you while you're grounded.
For example:
- if you get hit by Phal HL while you are in the air, you are stunned for 0.4s
- If you get hit by Phal HL while you are on the ground you are stunned for 0.75s.
This is behind what's normally misattributed as "hitstun cancelling," since you recover faster when taking hits while airborne.
Is this air stance?
Balanced hitstun: 0.5s
Balanced hitstun when hitting opponent with Katana: 0.75s
p.s sorry for bad english