Black Mesa

Black Mesa

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BMCE - Black Mesa Character Expansion
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MODEL: NPC
File Size
Posted
Updated
482.000 B
20 Apr, 2020 @ 9:44pm
13 Jun, 2022 @ 4:31pm
18 Change Notes ( view )

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BMCE - Black Mesa Character Expansion

Description
UPDATED: 12/4/2023
Please report any bugs and issues you encounter with the updated version HERE.

THIS STEAM UPLOAD DOES NOT CONTAIN ANY OF THE MOD CONTENT BEYOND A DUMMY FILE. Click here for the download links and installation instructions!

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Black Mesa Character Expansion (BMCE) is an ambitious project to expand and enhance the variety of humanoid NPCs throughout Black Mesa; it is both a standalone mod and a modder's resource for anybody to use towards their own projects, Black Mesa-related or otherwise.

BMCE includes the following:
    ENHANCED SCIENTISTS AND GUARDS - Additional bodygroups and facemaps have been added to existing vanilla staff models to ensure that everybody gets a fresh new look.
    GEARBOX CHARACTER VARIATIONS - Recreations of the cleansuit scientist, casual scientist, and "Otis" security guard from the Half-Life expansions are featured here!
    REVAMPED FEMALE MODELS - Visual variety has been increased for female scientists to add beyond their vanilla options for hair and faces. Closed labcoats and casual variants have been added, and female security guards* have been added as well!
    NEW STAFF TYPES - The meat of this mod! Seven new kinds of personnel have been added to fill out the various gaps in the facility: office workers, maintenance workers, engineers, custodians, cafeteria workers, paramedics and firemen!
    NEW ENEMY VARIANTS - New zombie variations have been added for most of the new staff types.* HECU soldiers also have a much wider range of accessories to choose from, along with unique appearances for grenadiers, medics and shotgun soldiers. (Balaclavas are BACK!)
    OVERHAULED FACE CREATION - The "character manifest" file which controls the game's Face Creation system has various entries added or tweaked in order to make full use of the content in this mod.

*Not featured in-game with standalone BMCE, see the section below for mods that utilize them.

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MODS THAT USE THIS PACK
BMCE works well on its own for spawning human NPCs with the features listed above, but it's recommended for use with these chapter mods for full functionality:

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XenaTek has made a fantastic guide for using and modifying these models for your own maps or projects. CHECK IT OUT HERE!

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CREDITS
Blooper Reel: Original green, grey and orange jumpsuit models, compilation, file formatting, additional texture work,
CitizenFive: Casual Scientist model, original Casual Female Scientist model, new HECU bodygroups, character manifest overhaul, general texture work, driving Gus animation.
Skessler: Cleansuit model, female security guard model, Updated Office worker model, closed labcoat model, Fireman model, Casual Female Scientist model, Female Office Worker model, new zombie variants, HECU balaclava, goggles, and gear, character manifest overhaul, new facemaps, new ties, arms model, restored and updated facial flexes, young Magnusson, optimization, model fixes, compilation, texture work.
Vinnie: Construction worker model, Updated green, grey, and orange jumpsuit models and textures, paramedic, HECU gear, compilation, additional modeling work, rotary signs, thumbnail.
Ninja: Original jumpsuit worker assets, model rigging
Mirellanmål: Hitbox fixes
MrSomeguy: Original office worker assets
Cuppajava: Original casual scientist texture
Arachnit: Additional rigging
Admiral Sakai: Troubleshooting, testing
Nolygarper: Troubleshooting, testing
Nuclearpotato: Promotional images, testing
HECU Collective: Remade HECU gasmask and helmet

ASSET CREDITS
•Valve: L4D worker jumpsuits, reflective vests, hard hats, Zoeys's ponytail, CS:GO balaclava
•Yager/2K: Spec Ops The Line soldier cap
•Rockstar: GTA5 Factory Worker outfit and Fireman uniform
•Bioware: Mass Effect 3 Female hair meshes
•Capcom: Dead Rising 1 Zombie head
•HECU Collective: Improved HECU Headgear
Popular Discussions View All (43)
477
8 Jul @ 12:07pm
PINNED: [BMCE] Bug Report and Installation Assistance
Vinnie
34
21 Oct, 2023 @ 8:55am
i got a weird problem
el kiosco del chino
7
2 Mar @ 2:46pm
im a kid
kdi
1,315 Comments
BJP224 1 hour ago 
Is there a way for me to remove the marines, i currently have a Dessert m81 mod installed and i want the extra variation in guards
boseman2020 6 Aug @ 7:34pm 
Before you bash me saying "PuT ThE FiLeS In YoUr CuStOm FoLdEr" I have had this mod installed for a while but I just got a new PC and the mods don't work, Reinstalling and repasting the files don't do anything and the Chapter Overhauls aren't working as well. Which the mod was working earlier but the manifest text was just generating the gasmask marines, And even in the menu screen of WGH the BMCE Marines can be seen walking around but when I load it as a new game only BMCER characters show up which is so confusing, only playing saved games generates the BMCE marines and idk how to fix this issue
Clone 5 Aug @ 2:29am 
if it's still being developed on, getting updates and stuff
Bingchilling24ort 4 Aug @ 9:16pm 
@Clone wdym
Clone 4 Aug @ 7:51pm 
is this mod still being worked on?
Leonardingus IV 3 Aug @ 11:22pm 
minors
Heavy Weeds Guy 22 Jul @ 1:30pm 
I have no textures for some scientists and guards how to fix it
Bingchilling24ort 20 Jul @ 6:13am 
@Mike here's the link, you just choose what misc hecu files you want https://steamproxy.net/workshop/filedetails/discussion/2068862348/3421061982942975142/
Mike 16 Jul @ 7:13am 
It says that the file doesnt exist.
Mike 16 Jul @ 7:10am 
Hey uh, The Misc HECU files dont work.