Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

150 人が評価
Longer Land Battles Mod
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: mod, Battle
ファイルサイズ
投稿日
更新日
241.471 KB
2013年11月26日 20時19分
6月18日 0時06分
43 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Longer Land Battles Mod

Volcano 作成の 1 件のコレクション
Volcano's Rome 2 Mod Collection
9 アイテム
解説
For: All campaigns, but you do not need this if you have Volcano Battle Mod (that mod contains this and two other battle mods)

This mod is inspired by the Alpha Realistic Battle Time (ARB) mod, but the approach here is to have shorter battle times than it, but longer battle times than the standard game. In other words, the mod is similar to ARB, but different adjustments are made, as it is intended to be the middle of two extremes. This is not made in criticism to that excellent mod, rather, it is adjusted to suit our own personal preference. Please see the excellent Alpha Realistic Battle Time mod by "Akuru" if you prefer even longer battles (which are, on average, twice as long as this mod):

http://steamproxy.net/sharedfiles/filedetails/?id=195038964

Specifically, the creation of this mod was based on my own multiplayer campaign experience where we felt that we were not fully satisfied by the battle time for our own personal tastes, so we tweaked what we wanted to make it "feel right" (a middle of the road between both cases as a mix of "realism" versus "practical", as far as our desire to operate within a 40-60 minute time limit per battle.

***No unit values are adjusted!***

Unique changes:

-Base "to hit" percentages reduced over the standard version of the game. Overall this causes half as much blocking to occur than ARB, but much more than the standard game. For the most part, most large battles should last around 30 to 40 minutes. This intentionally avoids all the messy and cumbersome unit value adjustments made in other battle mods (like Radious Battle Mod).

-Base "knock down" percentages adjusted.

-Reduced fatigue recovery by 1/2 (idle, idle-rain, idle-snow). The problem with the original values is that it only takes a matter of minutes to recover full fatigue from exhaustion to fresh, where as in reality it should take at least twice as long in order to better stress and reward intelligent use of reserves.

-Increased fatigue accumulation by 2x for charging, climbing, combat, running (both man and horse), but not for light cavalry. This was done because fatigue accumulation does not happen fast enough from these activities, especially from running. In the standard game, you can essentially run halfway across the map before dropping one level in fatigue to "active". This change encourages approach marches (which gives more time to skirmish) as opposed to one side running completely up to the other and engaging.

-Doubled the accuracy penalty for fog conditions to -20% instead of -10%. This was done because the old value of -10% was not a substantial penalty for the powerful missile that exist here. Also decreased the base projectile accuracy for light, medium, and heavy fog and rain and for medium and heavy snow.

-Adjusted the battlefield terrain data so that build up terrain (like forests, rocks, stones and scrub) now provide a more significant penalty to movement, so as to make them more important in the tactical equation, and also to slow down the battle in restricted terrain. This change also allows units with the "Ignore Terrain" ability to better evade and escape when operating in restricted terrain.

NOTE:

Intended to be used with my "Realistic Skirmisher Ammo + Siege Artillery Mod", since it addresses the skirmisher/missile side of things:

http://steamproxy.net/sharedfiles/filedetails/?id=197237117

...also, for a full compilation mod of all my battle mods together go here:

http://steamproxy.net/sharedfiles/filedetails/?id=205674098
193 件のコメント
lwhのsama 7月24日 3時35分 
大象士气被改的只有20点 太扯了 希望修复:steamthumbsup:
Volcano  [作成者] 2月1日 15時31分 
Thanks for the compliment, glad you like it.
Have fun :WH3_clasp:
K 2月1日 6時59分 
The perfect mod for combat! I love all the changes; thanks for making Rome 2 feel how it was meant to!
Volcano  [作成者] 2024年12月19日 13時38分 
@Reksio
Yes, it should work fine with new units. This mod is a lighter version of the battle mod for Rome 2, and it should work with just about all other mods.
DSK||Reksio 2024年12月19日 13時24分 
this mod work for new unit from mod ?
Volcano  [作成者] 2024年7月9日 14時34分 
I think it has to be above it to work correctly. Try that first, and if it it seems like it isn't working then swap it after that.
Krischel 2024年7月9日 6時31分 
Does this MOD have to be above or below DEI in the MOD list?
lwhのsama 2024年3月20日 7時10分 
always need !
Tree 2022年3月3日 21時46分 
Perfect, thanks.
Volcano  [作成者] 2021年4月1日 1時20分 
Yes, it should in theory, since it has a tiny footprint, so to speak. Best thing to do is try it out - it shouldn't mess up anything either way.