Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






Reddit 관련 글 



sadly hiekka doesnt exist and i dont think i will port it over either.
Cosmetic/ Audio:
1. The map is too drab in colour. It may be a hostage situation but I feel that it needs to be more colourful.
2. Too many vent decals. You should brush up on these vent decals.
3. There is this annoying sound which sounds like you are in a cave when you're in the carpark. I think this should be changed or removed.
Gameplay
1. The map is a bit CT sided. The hostage placement can be to blame for this as one spot allows the CT people to sneak the hostage and then just headglitch the defender out. This is the spot on the staircase which connects the carpark with the interior.
Aside from these you have done a great job on this map.