Portal 2
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Flings and a Sphere
   
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5.306 MB
2013년 11월 24일 오후 12시 34분
업데이트 노트 1개 (보기)

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Flings and a Sphere

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Self explanatory. Relatively short. Hope you like it.
EDIT: Has been revised according to wildgoosespeeder's and Bayram's suggestions.
댓글 22
ZKtheMAN  [작성자] 2014년 9월 29일 오후 4시 37분 
Well of course.
Scoundrel 2014년 9월 25일 오후 7시 18분 
Oh, and it seemed kind of stale too.
ZKtheMAN  [작성자] 2014년 9월 25일 오후 4시 17분 
...this thing is almost a year old, and someone still played it? Wow.
Scoundrel 2014년 9월 23일 오후 8시 37분 
This map seemed more about gymnastics than about puzzle solutions. Would have been nice to have auto-saves after each hurdle. Only needed it once, but still.
ZKtheMAN  [작성자] 2013년 12월 21일 오전 10시 47분 
Whoa. Ain't that complicated.
popiel 2013년 12월 20일 오후 7시 38분 
I have a lot of difficulty jumping over open shafts like that; I can never seem to get the timing right. I believe that what I did to avoid the loop was to portal back to the first angled fling panel, step through and balance on the edge, grap the cube and balance it above me on the angled slope, and then portal back to the entry hall.
ZKtheMAN  [작성자] 2013년 12월 7일 오후 12시 49분 
Popiel, you do know that you could jump over the shafts to get portals to the angled panels? And what ways did you use to skip the fling loop?
popiel 2013년 12월 7일 오전 11시 03분 
Extremely difficult to get portals on the angled panels from beneath them. As a result, I skipped half the flings and found awkward ways around without completing the loop over the water.
wildgoosespeeder 2013년 12월 3일 오후 5시 03분 
The game needs to load the "published/local" data from the workshop servers. This takes a good 30 seconds to get around to once you see the title screen.

The workshop in general is not lean and mean as it needs to be. I want features that would make it so smooth to play compared to how it is now.
ZKtheMAN  [작성자] 2013년 12월 3일 오후 4시 39분 
It ain't happening. When I opened up P2, it had TWO copies of Flings and a Sphere, and they both said that they were Local, presumably meaning that they were both out of sync with the ones published. And what's more, when I tried to republish the one I thought was the old one, it made a COMPLETELY NEW CHAMBER IN MY WORKSHOP.
Somebody signal this to Valve, please, some serious shit is going on.