Portal 2
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Flings and a Sphere
   
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24 ноем. 2013 в 12:34
1 бележка за промяна ( преглед )

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Flings and a Sphere

Описание
Self explanatory. Relatively short. Hope you like it.
EDIT: Has been revised according to wildgoosespeeder's and Bayram's suggestions.
22 коментара
ZKtheMAN  [автор] 29 септ. 2014 в 16:37 
Well of course.
Scoundrel 25 септ. 2014 в 19:18 
Oh, and it seemed kind of stale too.
ZKtheMAN  [автор] 25 септ. 2014 в 16:17 
...this thing is almost a year old, and someone still played it? Wow.
Scoundrel 23 септ. 2014 в 20:37 
This map seemed more about gymnastics than about puzzle solutions. Would have been nice to have auto-saves after each hurdle. Only needed it once, but still.
ZKtheMAN  [автор] 21 дек. 2013 в 10:47 
Whoa. Ain't that complicated.
popiel 20 дек. 2013 в 19:38 
I have a lot of difficulty jumping over open shafts like that; I can never seem to get the timing right. I believe that what I did to avoid the loop was to portal back to the first angled fling panel, step through and balance on the edge, grap the cube and balance it above me on the angled slope, and then portal back to the entry hall.
ZKtheMAN  [автор] 7 дек. 2013 в 12:49 
Popiel, you do know that you could jump over the shafts to get portals to the angled panels? And what ways did you use to skip the fling loop?
popiel 7 дек. 2013 в 11:03 
Extremely difficult to get portals on the angled panels from beneath them. As a result, I skipped half the flings and found awkward ways around without completing the loop over the water.
wildgoosespeeder 3 дек. 2013 в 17:03 
The game needs to load the "published/local" data from the workshop servers. This takes a good 30 seconds to get around to once you see the title screen.

The workshop in general is not lean and mean as it needs to be. I want features that would make it so smooth to play compared to how it is now.
ZKtheMAN  [автор] 3 дек. 2013 в 16:39 
It ain't happening. When I opened up P2, it had TWO copies of Flings and a Sphere, and they both said that they were Local, presumably meaning that they were both out of sync with the ones published. And what's more, when I tried to republish the one I thought was the old one, it made a COMPLETELY NEW CHAMBER IN MY WORKSHOP.
Somebody signal this to Valve, please, some serious shit is going on.