Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Epirus Anonymous Roster Expansion (EARE)
   
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8.202 MB
9 nov 2013, ore 19:57
1 ott 2014, ore 19:19
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Epirus Anonymous Roster Expansion (EARE)

Descrizione
Much simpler in scope than its brothers, EARE is another roster boosting pack working in conjuction with 2 others in order to expand the greek states. Epirus is slightly different from the other 2, in that it is a successor kingdom, not a city state. Pyrrhus aspired to be king of Macedon, and was often seen as the best candidate for it. In Rome 2 the army of Epirus is a successor one, but for some reason is extremely gutted, missing many units. This pack aims to correct that, giving Epirus access to the Macedonian units it's supposed to have, as well as adding new units with inspiration from EB. Macedon, Seleucia, and Egypt also benefit in varying degrees from these new units.
This mod does not modify any vanilla tables, the only compatibility problem you might have is with faction color changes, which this mod has included, any other mod that changes Epirus should simply stack with this one.
All unit additions are balanced off of vanilla stats, to keep them relevant and useful but not overpowered, but this also means that they will not be balanced for any mod you might have that changes vanilla stats, such as Radious.


The unlocked units are,
Royal Peltasts(now in vanilla), Thorax Swords, Thessalian Cavalry, Sarissa Cavalry, Thorax Pikemen and Shield Bearerers
The new units are,
Thorakitai Spears, Hypaspistai Swordsmen, and Agrianian Assault Infantry.
Macedon benefits from the Thorakitai, Hypaspists, and Agrianians.
The Seleucids and Egyptians benefit only from the Thorakitai.


Please post comments below with any questions or problems you have regarding the mod! Thank you.

Useful Links;
UPC Project, adds translations for many different mods, most of mine are included.
http://www.twcenter.net/forums/showthread.php?621968-Unit-Pack-Compatibility-Rome-2-%28UPC-ROM%29-updated-6-12-2013


Thank you all for following my work, and I hope you've enjoyed my unit packs.
56 commenti
[*VGS*] Italian Player -NIS- 23 nov 2016, ore 12:27 
Mod very beautiful, fantastic unit. I included some of them in a naval mod for personal use that now I would like to publish. I will give all credit for your work. Many thanks.
Dice067 14 dic 2015, ore 6:49 
what mod do you ahev for the roster? it looks awesome
dimitili 15 set 2014, ore 22:50 
smarmy draws breath .....AOUUUUUUUUU
V3  [autore] 15 set 2014, ore 21:38 
All mods updated for patch 15 beta and ready (hopefully) for EE release.
Rct.Redguard [16th IR] 22 apr 2014, ore 23:27 
update man !!!!!!!!
SturmTigerOst 31 mar 2014, ore 17:11 
plz update it plz man!
dimitili 28 mar 2014, ore 1:30 
update ur mods please
Deceptice 2 mar 2014, ore 0:00 
I have no idea why but your Royal Peltasts are too over powered.
As we all know Sparta starts with two units of Spartan Hoplites with King Areus, and in the first few turns of the game, those 3 units when combined in combat are pretty much unstopable esspecially while flanking the same unit. at least so I thought. It was turn 4 When I was attacked by Macedonia and my two starting Spartan Hoplite units and my general with his Royal Spartans were wiped out by 1 unit of Royal peltasts (Used as a Macedonian General unit) My three units were not even touched by any other enemy unit, it was a straight up 3v1, the macedonian unit was surrounded, using my generals abilities like crazy but my Spartans were used like shit paper to wipe Macedonian arse by 1 unit of Peltasts. You need to review your units and balance them against the rest of the entire Greek culture because 160 Peltasts of any kind COULD NOT go toe to toe with 480 Spartans and walk away with 93 men remaining.
flipstar 25 feb 2014, ore 17:22 
so this mod only adds units to Epirus right?
MacMillan 7 feb 2014, ore 13:05 
Can you make a compatability version in which Epirus is the only faction that gets a reskin please?