Spirits

Spirits

104 ratings
100% Achievement Guide
By quadlite
This guide contains a video solution for every level (1-43) to get a "Perfect Score". If you follow the guide, you should also collect every plant and get the level specific achievements.
   
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Introduction
This guide contains a video solution for every level (1-43) to get a "Perfect Score". If you follow the guide, you should also collect every plant and get the level specific achievements.

Score:

Perfect Score #1
Complete level 1 to 5 with perfect score


Perfect Score #2
Complete level 6 to 20 with perfect score


Perfect Score #3
Complete level 21 to 35 with perfect score


Perfect Score #4
Complete level 36 to 43 with perfect score



Plants:

A Plant
Collect a plant in any level


The Apprentice
Collect 30 plants in any completed level


The Collector
Collect 60 plants in any completed level


The Completionist
Collect 100 plants in any completed level
1. Uphill
Difficulty: Very Easy

2. Choices
Difficulty: Easy

3. Grow
Difficulty: Very Easy

4. Rise
Difficulty: Easy

5. Dig
Difficulty: Easy

6. Mushrooms
Difficulty: Easy
Note: Don't miss the bottom-left plant.

7. Release
Difficulty: Very Easy

8. Confusion
Difficulty: Easy

9. Plants
Difficulty: Very Easy

10. Zigzag
Difficulty: Easy - Medium
Note: Don't miss the plant next to the exit.

11. Three paths / "No Builders"
Difficulty: Easy - Medium
Note: Sometimes the spirits get stuck on the left path, so you might need to change the cloud placement. If you follow the video, you will also get the "No Builders" achievement.

No Builders
Complete the "Three Paths" level by only using the blow action


12. Pitfall
Difficulty: Easy

13. Bump
Difficulty: Easy - Medium
Note: Make sure to get all plants on the ground.

14. Two sides / "Alternatives"
Difficulty: Easy
Note: If you follow the video, you will also get the "Alternatives" achievement.

Alternatives
Complete the "Two sides" level without using the grow action


15. Up up
Difficulty: Easy - Medium
Note: Make sure to get all plants before you use the 3rd blow action.

16. Wind and plants
Difficulty: Medium
Note: Pause the game if you want to perform multiple actions.

17. The hill
Difficulty: Medium - Hard
Note: This level can be really hard, because the wind is unpredictable. If the cloud placement differs just a little bit, your spirits will behave completely different. The plant in the small cave can be tricky, too. Use at most 3 spirits to get that one!

18. Cave Story / "The Other Way"
Difficulty: Easy - Medium
Note: If the spirits get stuck on their way to the exit, try a different tunnel or cloud placement.



Additional achievement:

The Other Way
Complete "Cave Story" without using the 3 top-left spirits



Difficulty: Easy - Medium
Note: "The Other Way" achievement only. You won't get a perfect score this way!

19. A strange place
Difficulty: Easy
Note: Don't miss the plant below the exit.

20. Edge
Difficulty: Medium
Note: Don't miss any plants and pause the game to keep some space between the spirits.

21. Bend
Difficulty: Medium
Note: Cloud placement is the key here. Pause the game as soon as the spirits are released and use the blow action on the 1st, 2nd and 4th spirit. Wait until you got the plant above the 3rd spirit before you use the last blow action, else you will miss that one.

22. All for one / "First In, First Out"
Difficulty: Easy
Note: Don't miss the plant near the exit! If you follow the video, you will also get the "First In, First Out" achievement.

First In, First Out
Save the middle-left spirit in the "All for one" level


23. Earthbound
Difficulty: Hard
Note: This level can be very tricky. Make sure to click on the spirit to get the top-left plant or you might miss it - you have one chance. Another problem is the grow action. If you don't find the right spot, you will waste a spirit or even lose it to the spikes. Also make sure to use the dig action with the foremost spirit or you might lose your spirits to the spikes.

24. Block
Difficulty: Very Easy

25. Block down
Difficulty: Medium - Hard
Note: The block action can be really annoying here, because sometimes it gets stuck, falls down or becomes too small / big. If you wasted a spirit, just restart the level. Don't forget to remove the top-right block at the end to get the 3 plants!

26. Fall
Difficulty: Medium
Note: Click on the spirits to get the left plant.

27. Windswept
Difficulty: Hard
Note: The block actions are key in this level. Getting the timing right is crucial for the first block action, otherwise the spirit won't make it to the ledge on the left side. After that, use the block action on the top spirit to fill the gap on the right side. If the block gets stuck or falls down, you have to restart the level.

28. Erasure
Difficulty: Hard
Note: There are different solutions for this level, but this one is rather easy. It's very important to use the grow actions as late as possible, because this way they can cover a slightly longer distance.

29. A tree / "No One Left Behind"
Difficulty: Medium
Note: This level is not too hard if you know where to start your "tree" and how many times you have to build in each direction. Don't forget to pause the game (when selecting an action) to keep some space between the spirits! If you follow the video, you will also get the "No One Left Behind" achievement.

No One Left Behind
Complete "A Tree" level without any spirits dying against the spikes


30. Trials
Difficulty: Medium
Note: Pause the game if you want to perform multiple actions. Once again, the block action can get stuck or fall down instead of filling the gap on the right side. Remove the block at the end to get the plant below.

31. Detour
Difficulty: Hard
Note: The first blow action and the block action are the problems in this level. Once again, the wind is unpredictable and can change completely if the cloud placement differs just a little bit. The block action can get stuck or fall down instead of filling the gap on the right side. If this happens or if you lost some spirits to the spikes, you have to restart the level.

32. Turbulence
Difficulty: Medium - Hard
Note: Pause the game to keep control and make sure to get all the plants.

33. The meeting
Difficulty: Medium - Hard
Note: The spirits at the bottom can be a problem. Sometimes they get stuck in the air or don't make it through the gap. You should use at most 1 dig action and 2 blow actions, otherwise you have to restart the level.

34. Alterations
Difficulty: Very Hard
Note: This is one of the hardest levels, because the blow action is unpredictable. If the cloud placement differs just a little bit, your spirits will behave completely different and it will be impossible to get the perfect solution. You may have to restart this level several times...

35. Divide
Difficulty: Medium
Note: Not too hard, but don't forget to pause the game and keep an eye on your remaining spirits! You need the last 3 spirits to get the remaining plants.

36. Woodcut
Difficulty: Medium

37. Downwards / "The Dig"
Difficulty: Very Hard
Note: This is one of the hardest levels, because there is absolutely no room for mistakes. If you lose one spirit to the spikes (except the one you have to sacrifice), you may have to restart the level. Take your time and be careful!



Additional achievement:

The Dig
Complete the "Downwards" level by only using the dig action



Difficulty: Medium
Note: "The Dig" achievement only. You won't get a perfect score this way!

38. Around
Difficulty: Medium
Note: Use the block action on the second spirit so that only the first spirit will reach the rightmost plant. Don't waste any other spirits. If the spirits get stuck in the top-left corner, try to change the cloud position or use another blow action.

39. Two cycles
Difficulty: Medium
Note: Don't use the dig action until all spirits are in one spot.

40. Tunnels
Difficulty: Very Hard
Note: Welcome to the hardest level. No room for mistakes, but they will happen. Take your time on this level, pause the game whenever you need to select an action and good luck!

Sometimes the block action gets stuck or falls down instead of filling the gap. If this happens, just restart the level. Another big problem is the wind, because it is - once again - unpredictable. You may have to restart the level several times, but don't get frustrated. Try to move the blow actions just a few pixels to the left or right. That doesn't seem like much, but it can make the difference. Use the texture below the spirits as an indicator. Sometimes a spike, a rock, a different color or a flat surface can be the perfect spot for a spirit to perform its action.

Don't forget to get the rightmost plant! You need the last 2 spirits to get it.

41. Mutual
Difficulty: Medium
Note: The blow actions are key in this level. If they are not positioned properly, you will lose your spirits to the spikes.

42. Flight
Difficulty: Medium
Note: There are many plants in this level, so make sure you don't miss any! Don't forget to pause the game to keep an overview.

43. Symmetry
Difficulty: Medium
Note: This is the final level (at least for the achievement guide). As the name already suggests, it's all about symmetry. You have to start on the right side and copy every step to the left side. That's it. Don't forget to pause the game.

7 Comments
Pilsu 15 Jul @ 3:57pm 
I'd have never guessed some of these solutions.
Pri 20 Sep, 2017 @ 1:09pm 
Thank you! :yo: :koikoijapan_ume:
Saltyman 24 Mar, 2017 @ 8:13am 
Thanks for the guide ! :)
sotiks 29 Aug, 2016 @ 11:15am 
oh i'm really glad to see it. you're real puzzle master:Crowned:... thanks for your support!
MightyOwl 26 Apr, 2016 @ 1:13am 
Nice. Slightly annoy having to use a different guide for the next levels, but thank you!
Lia Saki 29 Jan, 2016 @ 2:57pm 
Very helpful!
Parallel Platypus 5 Oct, 2014 @ 1:45am 
I don't know why this guide is only 3 stars-rated but your guides are really helpful. :tgrin: