Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dota master rig [www.dropbox.com]
---
Get some of my free rigs: {LINK REMOVED}https://animbay.com
plz help
I'm a Taiwanese student learning 3DCG in Japan.
May I use these models in my animation works?
They will not be used in any business or other profitable purpose.
And I'll show these rigged models' creator's name in my animation works to let everyone know who made these models. :)
I am very new to this pipeline and wondering if I did the GFCscape process or something else incorrectly. Or did Valve change their pipeline which conflicts with your tutorial? It is very hard to find any documentation on getting animations into DOTA2. I just want to replace animations and have them run in the game for Demo Reel purposes.