RimWorld

RimWorld

10,769 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.905 MB
28 Sep, 2019 @ 1:41am
21 Jul @ 8:51am
245 Change Notes ( view )

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Character Editor

Description
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (154)
102
17 Oct @ 11:41pm
Bug reporting
Hedigo
148
5 Sep @ 10:42am
PINNED: Frequently Asked Questions
VOID
54
1
19 Sep @ 5:54am
PINNED: FUTURE TODO'S
VOID
4,809 Comments
WJSabey 21 hours ago 
When adding new pawn relations, can you please make it so it defaults to the list of colonists rather than all generated pawns in the world? It takes several seconds to load all of those, and most of the time we want to use a colonist pawn anyway.
EnDo TG 31 Oct @ 12:06pm 
If you make a save and add the mod to it it works normally. Idk, maybe a mod conflict or something but if anyone else has the same problem jus do that
EnDo TG 31 Oct @ 7:50am 
this mod has now killed my fps and make world gen take like an hour. dunno why or how but it does because I tested it thinking it was another mod. this is one of my most used mods and its very disappointing
Apoli 29 Oct @ 10:15am 
The character editor does not save the eye colors in [NL] Face Animation. Every time I load the character I saved, the eye colors are different. Is there a solution for this, or does it not save them normally?
Saku 26 Oct @ 3:34pm 
There seems to be an issue with growth opportunities with this mod, I had a problem where there was a 50% chance the game would completely softlock trying to open the growth opportunity window when it was installed
Hehe face 25 Oct @ 3:05pm 
I think there's an issue where character editor tries finding a certain style of advanced night vision goggles but I think there's only one universal one. (issue with gunlink and balaclava too) Oh I forgot the goggles and balaclava are from CE
Alu 16 Oct @ 5:43pm 
That def editor menu is a mess and always has been
shockwave 16 Oct @ 5:25pm 
sorry if this has been said or already is being worked on but you can't edit unique weapons the menu just doesn't pop up but the game thinks its there but its not clicking to a different item fixes it though i haven't been getting any logs from it either
Alu 12 Oct @ 6:34pm 
Well
Without logs
Modders cant see what's going on to fix anything
Void is barely active as it is
sabre 12 Oct @ 4:09am 
@alu im using geforce now i cant access the files regardless