Garry's Mod
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FA:S 2.0 Alpha SWEPS - Pistols
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
Mostra gli oggetti etichettati con tutti i termini selezionati: coop
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8.488 MB
25 set 2013, ore 11:23
11 feb 2014, ore 7:42
12 note di rilascio ( visualizza )

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FA:S 2.0 Alpha SWEPS - Pistols

Descrizione
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Discussioni più popolari Visualizza tutte (10)
5
18 mar 2016, ore 6:26
To Much Ammo
YungTap
3
18 giu 2016, ore 7:26
How to disable crosshairs?
Lando
1
28 lug 2017, ore 0:41
P226 Bug
Scout's Dust
335 commenti
witchbladerose 22 nov 2024, ore 15:18 
guuuuuuuuuuuuuuunnnnnnnnnsssssss! yaaaaaaaaa
✨Kris Deltarune✨ 28 mar 2024, ore 10:07 
this is doom guy approved
bsaa 17 gen 2024, ore 9:45 
YOO NVM IT WORKING W ADDON
bsaa 17 gen 2024, ore 9:38 
where is my guns bro wtf
Paint inhaler 28 dic 2023, ore 13:43 
There should be a ruger
хех 2 ago 2022, ore 9:00 
lol fas rip
wolfee0507 25 lug 2022, ore 15:26 
why just 4 pistols?

anyway please add a glock
sickass 19 mar 2022, ore 3:40 
thanks
sickass 19 mar 2022, ore 3:40 
noice