Sid Meier's Civilization V

Sid Meier's Civilization V

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Harappa - Indus Valley (Brave New World)
   
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17.910 MB
20 sep 2013 om 17:24
6 feb 2017 om 13:17
21 wijzigingsnotities (weergeven)

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Harappa - Indus Valley (Brave New World)

In 2 verzamelingen van Tomatekh
Tomatekh's New Civilizations
31 items
Tomatekh's Cradles of Civilization
10 items
Omschrijving
Adds Harappa to the base game.

This mod is also available as part of the Cradles of Civilization Pack (BNW).

The Harappan culture, more formally referred to as the Indus Valley Civilization, was a Bronze Age civilization that developed along the Indus and Ghaggar-Hakra river valleys in the Punjab region of modern Pakistan and India. It was the largest out of all the contemporaneous Bronze Age civilizations; viz., Sumer along the Tigris and Euphrates, Egypt along the Nile, and China along the Yellow rivers. Indus Valley cities also exhibited sophisticated levels of urban planning and sanitation far more advanced than many of their contemporaries. The Indus Valley Civilization is perhaps best known today for the multitude of trade seals recovered among archeological sites. It was known to have engaged in an extensive trading network, with seals having been found in Mesopotamia, Oman, Persia, Afghanistan, and north and west India.

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Note:
- This civilization requires the Brave New World expansion.
- Updates to the Mod will most likely break save games. Please do not update until you are ready to begin a new game.
- If you finish the Tradition Social Policy tree, the game will display a free Aqueduct instead of a free Sewer in Harappan cities. This is an aesthetic problem only, and you will still get the bonuses of the Sewer UB.

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Leader: Went-Antu

UA: Trade Seals: Start with the location of all nearby Civilization and City-State Capitals (this does not establish contact). +1 Trade Route and a free Caravan after you settle your first City.

UU: Bullock Cart: Replaces Worker. +1 Movement. Earns Gold for improving Luxury Resources.* Has a unique build action, Trade Luxury Goods, which may be used to satisfy 'We Love the King Day' requests with resources in Neutral or Friendly territory.

UB: Sewer: Replaces Aqueduct. Available at Agriculture. -50% Production Cost. No Gold maintenance.

* Once per map tile.

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Credits:
- Harappan leader screen by Leugi.
- Harappan leader icon by Janboruta.
- UU and UB icons by Sukritact
- Unit (Cart) converted by Wolfdog with additional animation help by Leugi (base taken from Civ IV)
- Unit (Worker) converted by Hangman (base taken from Civ IV)
- Additional map details by Regalman
- SQL help by JFD
- DoM voiceover by Andrew Holt
- Music taken the Rise of Nations soundtrack, "Sri Lanka"
- All code and art otherwise not listed created by Tomatekh (primary author).
123 opmerkingen
Dragonxxx 6 nov 2021 om 21:28 
@Tomatekh I came back to the game mainly for the nostalgia, but on Iska and Ismet's Stones to Stars/Empires Ascendant, the game is so much fun; I'm hooked. I've ran that with this mod and it's so much fun. Thank you for providing me that experience, and there is always a place in my games.
Tomatekh  [auteur] 6 nov 2021 om 9:10 
@Dragonxxx
Thanks! I'm glad people are still enjoying my mods after all these years! I actually agree that this civ is overtuned. My perspective on the game's balance has changed since when I first released my mods, and there's a handful of my civs that I look back on and would like to release one last balance update. Unfortunately, I no longer have my original mod files so I'm unable to release updates for them anymore. Still, I'm happy people can find a place for them in their games.
Dragonxxx 2 nov 2021 om 13:27 
This mod is amazing. Quite OP to me, but amazing regardless.
luxy 6 mei 2018 om 22:24 
Will this mod work with Yet Not Another Earth Pack (or whatever its called), the TSL map pack?
Zorwasa 30 apr 2018 om 13:26 
Oh yea, it might be smart AI that fcks it up?
borussia1979 30 apr 2018 om 7:58 
thanks to the author, great mod.
Tomatekh  [auteur] 30 apr 2018 om 6:10 
I'll look into it. However, the AI has always worked normally in my tests and no one has ever reported that issue to me before.

Are you using any other mods which might be causing a conflict?
Zorwasa 30 apr 2018 om 4:58 
When the Ai is playing, they don't build the worker unit, doesn't the ai work with this mod or is it a bug?
The World is a Sandbox 17 dec 2017 om 1:33 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
conorbebe 13 mei 2017 om 3:09 
Would love to see this guy in Civ VI.