Counter-Strike 2
   
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"Bots can't handle the doors on de_port."
8 коментара
Nic | Antisuns  [автор] 5 окт. 2013 в 9:55 
ok thx :-) Or I could just copy your comment below to the map comments
A Fighter Pilot 5 окт. 2013 в 9:50 
I know nothing about AI programming except the fact that the bots need navmeshes, but I do plan to make NextBot NPCs in Gmod. I may, just may be able to fix it once I have the right tools and expierence. And yes, sometime today I will tell the author about the navmesh stuff.
Nic | Antisuns  [автор] 5 окт. 2013 в 9:46 
Well, I sort of generally told him about the issue, but I'm sure he wouldn't mind getting the details in map creator lingo, about navmesh etc. Or you can just fix it yourself, as I suggested.
A Fighter Pilot 5 окт. 2013 в 9:45 
I think you did, I only made a comment on wha the teams should be.
Nic | Antisuns  [автор] 5 окт. 2013 в 8:52 
oh okay, this is the other one
Have you told the map author?
A Fighter Pilot 5 окт. 2013 в 8:49 
I just figured out that they only shoot the door near the T spawn.
Nic | Antisuns  [автор] 5 окт. 2013 в 8:02 
Thanks for taking the time to investigate.

From actually playing, they don't seem to shoot it, but they just stand there as pictured.

It may be funny for a bit, but it detriments from practicing with bots on this map
A Fighter Pilot 4 окт. 2013 в 22:36 
Personally, I find the glitch funny, and I know whats up. The author of this map only made one of the doors 'openable'. The bots have a wrongfully scripted navmesh that takes them to the 'unopenable' door. There for, they shoot the door... because they can't open it.