Garry's Mod
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PAYDAY 2: Animations
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Movie, Scenic
ファイルサイズ
投稿日
更新日
42.718 MB
2019年6月13日 21時13分
2024年7月6日 7時49分
15 項目の変更履歴 ( 表示 )

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PAYDAY 2: Animations

Shadow Bonnie (RUS) 作成の 2 件のコレクション
PAYDAY 2 Content
38 アイテム
PAYDAY 2: Default addons to create custom PD2
25 アイテム
解説
Addon contains exported most of the animations of cops and players from PAYDAY 2. I managed to extract and adapt it to gmod player skeleton. Many thanks to PAYDAY 2 community that published the known information about game animation format.

Animations include:
- Combat and passive poses for holding rifle, pistol and akimbo weapons.
- Idle, walking, running, sprinting, crouch idle, crouch walking, crouch running animations.
- Reloading and range shooting animations.
- Unique bulldozer and shield sets of poses and gestures.
- Death and taking damage animations from different sides (front, back, left, right) considering different crouching state.
- Special payday 2 gestures like 'come here', 'point', 'halt', 'arrest', melee knockback while holding weapon, medic gesture and other.
- Surrender and bleedout animations, including enter to and exit from looping animations.
- Cloaker melee attack and jump animations.

Using these animations:
For players, you can use the xdR replacement. It replaces the default gmod player animations with the generic animations from payday 2. You can download it here.
For developers, you can use animations .mdl files to add $includemodel to .qc file of your model to add animations to it. Then you can use various ACT_PD2_* activities to play the desired animation.

All animations binded to custom ACT_PD2_* activities. So if you want to play 'point' gesture in code, you can use ACT_PD2_RIFLE_POINT_GESTURE activity.

There are 4 version of animations:
- models/payday2/pd2_new_anm.mdl - Contains pd2 animations only, so it will not replace the default gmod animations. Add it using $includemodel to just add animations for usage from code.
- models/payday2/pd2_anm.mdl - Contains pd2 animations and replaces player animations with the generic pd2 animations. Use this to additionaly replace default animations.
- models/payday2/pd2_bulldozer_anm.mdl - Contains pd2 animations and replaces player animations with the bulldozer animations. Use this to additionaly replace default animations.
- models/payday2/pd2_shield_anm.mdl - Contains pd2 animations and replaces player animations with the shield animations. Use this to additionaly replace default animations.

Technically, you can use only pd2_new_anm.mdl if you want use it from code and avoid conflicts. Other .mdl files added to backward compatibility with old version of animations.

If you want use old alpha animations from previous version of addon, these animations now postfixed with '_old'. So old version of animation file that replaces player animations will be pd2_anm_old.mdl.
人気スレッド 全て表示 (2)
4
2024年8月5日 22時29分
Гайд по установке
MoistCr1tikal
0
2024年7月7日 13時53分
ピン留め: List of activities to which animations are bounded
Shadow Bonnie (RUS)
92 件のコメント
wλve 8月15日 8時02分 
don't even need xdr
wλve 8月15日 8時01分 
they already replace player animations, so if you use PAC3 you can take the models and use them for yourself :wolf:
PotPam 7月7日 8時37分 
These replacing combine animations would be pretty neat
Polish idiot 6月12日 8時06分 
what map and what is the swat model in first pic ?
baccabab 5月3日 9時39分 
Почему анимация удерживания МП7 выглядит как удерживание пистолета?
почему бег назад выглядит так криво?
. 5月2日 6時48分 
can u add a feature that can disable the death animations pls thank u
Farranor 1月22日 19時20分 
can you replace only the weapon animations? e.g. vanilla animations but with pd2 reloads and holdtypes.
duboklegeze| 1月12日 15時01分 
how do you use the hurt animations and the downed animations and the other idle animations when holding weapons
musina_busina 2024年8月4日 11時53分 
Помогите скиньте готовый файл анимаций,а то я нечего не понел
Shadow Bonnie (RUS)  [作成者] 2024年7月7日 5時05分 
Removed only replacement of default, added pd2 animations still there, but for using it should be used lua code for replacing default activities with pd2 activities.