Guacamelee! Gold Edition

Guacamelee! Gold Edition

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Guacamelee! Gold : Custom Player Costume Tutorial
作者: DrinkBox_Studios
Are you an aspiring animator, looking to make something cool to share with the Guacamelee! Gold Edition community? Look no further! With this guide, you can learn how to make your .swfs come to life in the magical Mexican world of Guacamelee!
   
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Introduction
Hey there! So you want to bring some custom seasoning to your Guacamelee! experience?
Your path will be fraught will danger and peril... but don’t fear, because we’ve written a handy
tutorial to help guide you through the process. All you need is a copy of Adobe Flash CS5.5
(Or higher). If you’re new to Flash, it might be helpful to follow this link to get up to speed:
http://help.adobe.com/en_US/flash/cs/using/flash_cs5_help.pdf

The animation in Guacamelee! is produced in Adobe Flash, and the exported swf is imported
into our game engine. Each character FLA file contains all the animation required by the game,
with each action instance layed out one after the other in the timeline.


To start, open Windows Explorer and navigate to “[Steam_Install_Direcorty]\SteamApps\common\Guacamelee\GuacSkins”. Open the provided ‘Player_Juan.fla’, ‘Player_Tostada.fla’,and ‘chicken_Player.fla’ files in Flash. You’ll see all animation for the Player will be contained on the ‘ANIM’ layer. This is where you will be making your changes.

Hulls and Frame Labels
Note the ‘HULL Layer’ above ‘ANIM’. This layer contains hitbox information for the Player
character to properly interact with the game environment. It’s not necessary to modify this
layer, but note how the hitboxes line up with the Player visuals. If you have the Player animation go too far beyond the boundaries of the hitboxes, then the character will not behave properly in the game.


The ‘Flags’ layer contains Frame Labels, which define the Start and End of each animation
cycle. Frame Labels are under the ‘Proterties’ tab. The code behind the Player character
expects the timing of these animations to stay the same to properly work within the game
environment, so please do not make any timing changes to the animation!

Importing and Publishing to Steamworks
Once your custom costumes are complete, export the animations as swfs. Now you need
to import your swf into the game. Open DBSwfImport.exe in the ‘CustomSkins’ folder, go to
File>New Skin, which will open a new dialog. Here you can designate your new skin name,
upload your new custom skin swf files, upload a preview image (376 by 452 pixels), and
a description.


The tool will convert your swfs, and create a .dat file in a ‘CustomSkins’ subdirectory
of DBImport.exe . Guacamelee! Gold will search for any user generated costumes in this
directory. Your costume will now be available in the game’s Costume Shop!

Additionally, you can publish your custom costume to Steamworks. First, make sure Steam
is open and you are logged into your account. Open DBImport.exe, and go to
File>Publish to Steamworks. Select your new costume .dat file, enter it’s name, preview image,
description, and click Publish. The tool should automatically bring you to the item in the
Steam Community Workshop for Guacamelee! Gold. However, the item will by default set to
“Hidden”. To share it with the community, select the “Change Visibility” dropdown menu
and click “Public”.


To download a user’s costume, select the Item, and click the “Subscribe” button. Once
a user’s costume has been subscibed to, open the game, and access the Costume Shop. Select
“Sync Skins”, and the new skin should be available!



In the game Costume Shop, each costume will be designated with an icon in the top right
corner of their preview image. The icon will indicate where the costume came from: Base
Game, Custom Skin on Local Hard Drive, or Steam Workshop.

That’s it! We’re excited to see the awesome costumes you will be sharing with us. Thanks for reading!

42 件のコメント
Void Priestess 2021年1月30日 15時54分 
I came here after finding out that there wasnt a Brock Samson skin yet, it just seems pretty obvious, so i thought i might aswell make my own.
But i dont think i have the artistic skills to make one.
RogellParadox 2019年5月20日 3時58分 
Hi. Is it possible to republish a skin? (Like, to update it, correct bugs, fixes etc.)??
Operhell 2017年8月3日 23時53分 
Make WWE Superstars skin
Operhell 2017年8月3日 23時53分 
Make Rey Mysterio skin
ThatMasonBoiii 2016年11月20日 7時15分 
Ah sync, thats where I was going wrong, kept wondering why subscribing wasn't doing anything by itself.
Crummy Shantae Drawing 2016年4月28日 15時32分 
The FLAs are now DATs. Or at least on my computer.
Sombra 2016年4月9日 21時00分 
I found the files, just need flash now. Never done this sort of thing before
Peek-at-you 2014年11月10日 10時06分 
Does this work in STCE?
bobtasco 2014年10月19日 9時14分 
This was very helpful. Thanks for writing this up.
Resident Witch Guy 2014年4月17日 6時25分 
I can't find the files