XCOM 2
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[WOTC] Extra Abilities for Chosen Weapons
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13.842 MB
2019年2月20日 17時13分
2021年5月29日 15時30分
16 項目の変更履歴 ( 表示 )
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[WOTC] Extra Abilities for Chosen Weapons

解説
FEATURES

This mod adds new abilities to Chosen Katana, Darklance and Disruptor Rifle.

Chosen Katana:
  • Dagger Throw - throw Chosen Assassin's dagger at a single enemy. Effective at close range.
  • Harbor Wave - launch a destructive wave of psionic energy.
  • For balancing reasons, armor piercing has been removed.
Darklance:
  • Hunter's Mark - mark target for elimination. Next shot is guaranteed to hit. Mark is lost if the player moves. Turn ending action.
  • Ambush - overwatch a narrow sector with one shot without reaction fire penalties.
  • For balancing reasons, Darklance now takes two action points to fire, just like a regular Sniper Rifle.
Disruptor Rifle:
  • Psionic Overkill - psionic units killed by this weapon will explode.

REQUIREMENTS

Requires X2 WOTC Community Highlander.

Should be safe to add mid-campaign, but I don't recommend doing it during a tactical mission just in case.

CONFIGURATION

All of the abilities are highly configurable through:
..\steamapps\workshop\content\268500\1662019265\Config\XComChosenWeaponsIRI.ini
Weapon stats can be adjusted in the XComGameData_WeaponData.ini in the same folder.

Additionally, the mod exposes configuration for these Chosen Weapons such as damage, armor pierce, number of upgrade slots, and the action cost of firing the Darklance.

Hunter's Mark can be configured to add bonus crit, bonus damage and crit damage.

KNOWN ISSUES
  • When adding the mod to a campaign in progress, it's necessary to re-equip Chosen Katana on a soldier so that Dagger Throw ability appears.
  • There seems to be an unintended interaction between Dagger Throw and Bladestorm, but I haven't been able to replicate the problem.

COMPATIBILITY

[WOTC] Assassins Katana - should be able to work alongside my mod just fine, but those Katanas will not be affected by my mod.

There seems to be a fatal conflict with Extra Weapon Upgrade Slots - WotC. I recommend to use Configure Upgrade Slots instead.

Dagger Throw ability should be compatible with [WOTC] Reusable Hunter Axe and WotC Stealth Overhaul, although I wasn't able to confirm that it actually works.

Compatible with [WOTC] Chosen Weaponry Fix, but to make sure everything works properly, you should open that mod's XComGameData_WeaponData.ini and remove or comment out the lines that change stats for XCOM versions of Chosen Weapons.

Should be fully compatible with [WOTC] Chosen Rifles.

Compatible with Chosen Reward Variety.

As a general rule, this mod should be compatible with anything that doesn't directly touch these three weapons.

CREDITS

This mod was commissioned by Reazen.

If you enjoy my mods, please consider supporting me on patreon[www.patreon.com].

Music in the mod preview video is OST Kuroko no Basuke, Yoshihiro Ike - Kaimaku.

As always, huge thanks to Team CX for their continued support.
人気スレッド 全て表示 (2)
1
2022年11月27日 10時19分
Extra Abilities for Chosen Weapons Chinese Translation
Erus艾鲁斯
1
2019年2月21日 3時45分
translate Korean part
Sol-Phi
251 件のコメント
Zilloy 11月2日 10時17分 
the chosen sniper's mark is broken. it says that it'll give you aim boost next turn against the target, but it always expires at the start of the turn before you can shoot. the only way to take advantage of the mark is to: mark the target; then give an action point to the sniper to take a shot on the same turn.

i also find it a bit weird that you can mark any enemy on the map regardless if anyone can see them as long as you have line of sight on them
Iridar  [作成者] 8月5日 21時25分 
No, these are only for XCOM versions of the weapons.
InVinoVeritas 8月5日 19時31分 
So, are Chosen doing/allowed these abilities, or is it just for Xcom Soldiers when you beat the Chosen? Kind of important, as they're kind of busted to begin with, and I don't wish to make them much harder, but if the reward of killing them unlocks these abilities, then i'd like to try it.
william09703 2月26日 5時58分 
it's a very minor issue, but I see ui is showing no friendly name error for throwing dagger, despite it does have one in localization?
Iridar  [作成者] 1月10日 15時09分 
I'm all booked up in terms of commissions right now.
vinistrifezza 1月10日 13時55分 
wow
Do you make custom mods? I didn't know XDXD
How can I order or suggest something?
I'm really sorry, but I didn't know that XDXD
Iridar  [作成者] 1月10日 7時58分 
This mod was a commission and I don't plan on expanding or altering it in the foreseeable future.
vinistrifezza 1月10日 6時27分 
Hey master.... i really love your mods, so, thank you very much XD
I would like to ask you something... could you make some special ability for the assassin's shotgun (arashi) and the hunter's pistol (darkclaw)? I really like those weapons, and I think it's a infelicity that they are the only weapons that don't have any special abilities like the others you made for this mod.

I hate the look of the tier 3 weapons in xcom2, but I really love the look of the chosen weapons, so much so that I downloaded 2 mods that allow me to have all types of weapons in their "chosen versions" XDXD
And in all of these versions, they always have incredible unique abilities, with the exception of the darkclaw and arashi.
I would actually love that, because my campaign has been really hard, since I made things really more complicated with mods for more enemies, more powerful enemies and new types of enemies too XDXD

again, thanks for your mods and congratulations on the talent in making them
Lebowskichild 1月1日 7時27分 
WOW thanks for the fast response. I will experiment to see what I can find out. I'll post my findings in the future when possible. Happy New Year.
Iridar  [作成者] 1月1日 7時21分 
Hi. I don't know, there's no exact answer without experimentation, the game is often weird when it comes to conversion and ability radii.