Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I'm playing an emberquake engineer running dual wield with an arcgap vice mainhand and a netherrealm axe off-hand, the idea is to max out the possible usage of weapon socketables. I'm currently running 6 whorlbarbs and am at 100% crit chance, but in other guides I've read about certain skills having specific critical hit chances that are then paired with your critical hit chance modifier in the arcane statistics/character panels.
basically, I'm just wondering if at a certain point, crit chance becomes completely redundant and I'd be better off using vastoks in my main hand instead!
cheers! and thanks for the gear research you've put together here - it's been quite helpful.