Portal 2
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H7 - Geltastic
   
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19.792 MB
30 jun 2013 om 0:12
17 aug 2013 om 18:30
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H7 - Geltastic

Omschrijving
Three gels in one room (ok two gels and some water), you're going to have to think with portals, conserve momentum and try not to get covered in gel.

Involves running and jumping, with a moderate difficulty

Difficulty:
-portal expert: 7/10
-average player: 10/10

Puzzle difficulty: Medium/Hard (out-of-the-box thinking required)

Thanks to SkyRoots for testing this level
43 opmerkingen
Toon83 26 mei 2023 om 18:14 
After seeing hub's video, I guess my cube throwing at a portal in the ceiling while bouncing on repulsion gel was kind of a stupid way to get the cube. But in the end I did manage to reach the exit :) https://steamproxy.net/sharedfiles/filedetails/?id=2981086148
Prototype  [auteur] 17 apr 2023 om 21:54 
@bullfrog, yep that's it, Thanks for playing!
bullfrog 17 apr 2023 om 12:35 
Interesting puzzle which definitely had me thinking for a bit :steamthumbsup: Is this your intended end sequence ?
Prototype  [auteur] 27 dec 2021 om 0:31 
@hub, Well done! Thanks for the video
hub 20 dec 2021 om 12:19 
jgaultney 29 feb 2016 om 8:08 
A tough, challenging puzzle but I managed to scratch and claw my way to the exit. :steamhappy:
Thumbs up and favorited.
dire.fcs 28 feb 2016 om 18:25 
Really cool gel puzzle; that maneuver you just mention below is really awesome, I found it by accident after many failed attemps using other manuevers to jump to those buttons, the exit is really clever, well done.
Prototype  [auteur] 24 feb 2014 om 12:33 
You are amazing! One of the very few who found the intended technique propulsion + small piece of repulsion , although you are correct...you used the technique much more than I saw possible :-) Thanks very much for the video.

Tripping the laser reciever to get the lightbridge is a flaw in my logic system which I didn't test, I may correct that in hammer.
Polux 24 feb 2014 om 12:17 
Well played
but I don't think that I took the right way ...
I made a little video : http://youtu.be/eXjOL3pBRDA
Prototype  [auteur] 9 nov 2013 om 18:40 
I'd say that's a good thing, the only way a test could be challenging once you know what to do is if it's hard to execute. About the "bad art design", could you clarify? I'll admit it isn't the best design but considering it's constrained to a strict set of rules to prevent bypasses and is only my 7th hammer map I don't think it's that bad, consider trying my second Geltastic map if you want better "art".