Cities: Skylines

Cities: Skylines

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Restored Colossal Industries (Unique Factory version)
   
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24 OCT 2018 a las 10:40 p. m.
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Restored Colossal Industries (Unique Factory version)

Descripción
A 15x8 Unique Factory based on the abandoned factory model. Inspired by GiometryE's conversion of the same building.
For the Unique Building + RICO version, click here.

Prefab Stats:
  • UI Category: Garbage and Industry-Unique Factories
  • Construction Cost/Maintenance: €150000/9375 (€1500/week)
  • Fire Hazard/Tolerance: 2/30
  • Electricity Consumed: 140 (2240 KW)
  • Water Consumed/Sewage Produced: 50/50 (800 m3/week)
  • Garbage Produced: 15
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 25/20/12/4
  • Pollution Accumulation/Radius: 15/75
  • Noise Accumulation/Radius: 20/75
  • Technically always available.
  • Resource input: Animal Products, Rate: 175; Planed Timber, Rate: 225; Plastics, Rate: 175; Metals, Rate: 225.
  • Output resource rate/Vehicle count: 500/10
Model Stats:
  • Main Model tris: 8071
    2048x2048 texture.
  • LOD tris: 126
    256x256 texture.

Other Notes:
  • The Prefab was based on the vanilla Textile Factory, as such, its icon may show the 'already built' overlay on itself and/or on the Textile Factory icon due to a bug. They can still be placed without problems.
  • Once again, shout outs to GiometryE for the inspiration to make this.
  • LUT used in the screenshots is 'Colorful Summer Day' by CreativeDEX.
10 comentarios
Chuthulhu 15 ENE a las 2:13 p. m. 
can you make the abandoned stone farmhouse restored?
admiral8q 17 ABR 2022 a las 2:55 a. m. 
Finally placed it. Tested. Works well. Looks cool. Old industrial-age style. Brings in a good bit of money to my city too, which is always a good thing. ;-)

Faved.
QuantumChicken 15 ABR 2022 a las 7:48 p. m. 
It would also be cool if it could be an coal-fired power generating station, or an garbage incineration station.
Ragefighter 18 SEP 2021 a las 11:42 a. m. 
My favorite factory! :steamhappy:
NT-511 19 OCT 2019 a las 12:46 p. m. 
Nice
MJB 10 JUN 2019 a las 5:34 p. m. 
This looks better in game than the picture. It could be the LUT I'm using that enhances the factory but I like this factory for the Industries DLC a lot.
Madisonian 9 DIC 2018 a las 2:36 p. m. 
Ah, ModTools, thanks a milion. Only ever used it to alter ground placement before, didn't know it could do all that.

Seafood Cannery, here I come!
CitizenWMustache  [autor] 9 DIC 2018 a las 2:26 p. m. 
@cieran84 I used ModTools for changing those. Ctrl+E to bring up the scene explorer, then navigate to Tool Controller->Tool Controller on the left, then Edit prefab info on the right, and there should be 4 drop-down buttons, one for each input material. Each one may display options that aren´t actual Industry material (like 'crime' or 'water'), so the correct ones should be at the bottom of that list.
Curiously I also found out you can change the output resource the same way. Haven't tested that, but that's a possibility.
Madisonian 6 DIC 2018 a las 11:37 p. m. 
How did you change the required materials from one of the default types? The only options I'm getting in Asset Editor are to change the resource input and output, but not resource type. I want to create a factory using animal products, metals, crops, and paper – a combo not used by a default factory.
WadeTheWallaby 30 OCT 2018 a las 11:48 a. m. 
wow cool! I LIKE THIS!