Team Fortress 2

Team Fortress 2

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Parkour Fortress - Maneuvers, abilities and stuff
By Chris
Did you ever played wanted to be a parkour runner but you are too afraid to do it ? Well all of us know TF2, but not all of us know about the Parkour Fortress mod, sounds good huh ? but do you know how to play it ? If no than this guide it's perfect for you. It teaches you the maneuvers and abilities and basic gameplay so you will not fail when you are playing. Follow this guide and practice so you can be a parkour....erm...star yeah !!!!!
   
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Intro
Hey everybody hope you will enjoy my guide and hope it will help you :)
What is Parkour Fortress ?
Parkour Fortress is a great mod for TF2 created by Mecha the Slag which is heavily influenced by Mirror's Edge, in which the player can freerun around user-created maps. While in Parkour Fortress, speed, timing, and precision are used to the player's advantage (or in some cases, disadvantage) to pull off stunts and tricks while keeping momentum, and either reach the end of the course or to bring all of the flags to one location, thus winning the round.
Gameplay
  • The objective for most parkour fortress maps is completing a course in the shortest time possible using a number of techniques such as wallrunning, wall jumping, ledge grabbing, crouch-sliding, and double jumping. The player gains momentum by performing smoothly, which keeps the running speed at an elevated level and as such rewarding those who can maneuver the course easily. Momentum can be lost by stopping, running into walls, sliding too long, or falling from extended heights, although the latter can be avoided by holding control upon landing to perform a roll. Hazards are common features in the maps, the most common of which being cliffs and heights. Other hazards include poisoned water, saw blades, and sometimes even open doors, which can kill nearby players when shutting themselves.
  • In the pf_points map, the objective is to capture three intelligence cases scattered around the map and bring all carriers to a single location. Unlike other parkour maps, players are equipped with fists to pummel opponents. Momentum in this game mode, besides granting the usual speed, will guarantee crits if the player is using the fists. Weapons such as the Machina and Pistol spawn at predetermined locations, which players can pick up by walking over them. These weapons allow the players to use ranged weaponry at the cost of close-range power and specifically speed for the Machina. The ever-present hazard of falling to the player's death is more common in this game mode, since the map is situated on top of industrial skyscrapers.
Gameplay video
Maneuvers and abilities
  • Wallrunning: A player can wallrun by holding W and A or D (depending on which side the wall is) and pressing space, allowing the player to temporarily run along a vertical surface. Pressing space while wallrunning will cause the player to jump off the wall. Due to the complicated inputs, this ability is notoriously difficult to perform for beginners.
  • Wall jumping: By jumping directly at a wall, a player can climb up the wall for a short distance, allowing the player to reach a ledge that is slightly out of jump range. During the climbing, the player can face away from the wall and press space again, making the character jump off the wall. This allows players to reach areas that are not otherwise accessible.
  • Ledge grabbing: A player can grab an adjacent ledge by facing it. Pressing space after grabbing the ledge will push the Scout over the ledge and onto solid ground. Pressing control will make the character let go of the ledge.
  • Pipe climbing: By pressing W, a player can ascend an adjacent pipe. Although a pipe is a secure means of ascending or descending heights, climbing it is quite slow and using other means to cut out time spent on the pipe can shave a few seconds off of a run.
  • Sliding: Pressing control while running on the ground will make the player slide. If the player is not on a descending slope, the slide will eventually halt and, if the player had momentum, remove it. If a stationary player presses control, the player will crouch, not slide.
  • Zipline: Touching a zipline will allow the player to grab and slide to the posterior end at a very fast pace. One can choose to let go of the zipline by pressing control at any time during the descent.
  • Double jumping: Pressing space in the air will initiate a double jump, if the player hasn't done one already. Note that after falling a certain distance, the mod will bar the player from performing the double jump.
Ending
Hope you like my guide and hope it helped you be a better PF runner.

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2 Comments
Chris  [author] 22 Aug, 2013 @ 3:00am 
thx :)
JulieLamia 16 Aug, 2013 @ 6:53am 
For wallruns and wallclimbs, you have to be touching the wall ;)
Helps a lot.