Torchlight II

Torchlight II

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Brother-in-Arms (2017) - The Human Companion Pet Mod
   
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37.149 MB
2013년 6월 6일 오전 8시 32분
2017년 5월 5일 오전 6시 45분
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Brother-in-Arms (2017) - The Human Companion Pet Mod

doudley님의 1 모음집
Brother-in-Arms: My Collection of Collections
아이템 4개
설명
Version 9 - Update 15

The first and original character to pet modification for Torchlight II, was named Humans as Pets mod back in 2013. It was published at RunicGamesFansite almost at the same time with SynergiesMOD, gaining popularity side by side. It is also one of the inspiration behind Far East Pack when I introduced my custom companion, the Musha class. This is the only intensive and meticulously made modification done for the pets and it was still until I published its successor mod, the Brother-in-Arms: Warbounds.

Without further a do, please welcome it again, the newly revitalized version of Humans as Pets mod, the Brother-in-Arms!


Available Features:

Your starting pet is now your second character, with its own attribute stat and skill points system that you can adjust anytime without the need of respec or level limitations. If you have access to a level 42 requirement skill then you can set it up to its maxed rank immediately, as long as you have available skill points to spend.

Equipment customization, various weapons utilization, they are all available for our Brother-in-Arms!

18 characters to chose from as your starting pet, including the Aide Warbounds from BiA: Warbounds mod and more! Every companion is interchangeable, look for Sia in-towns for their specific transformation elixirs. Be cautious when transforming, weapons and shield would be lost if not removed.

Charge bar and its uses are all implemented for each companions.

Modified Pet Hud and Panel for better usage, Pet Panel will also have easy on the eye stat indicators including the Attribute Points Manipulator and Skills Button.

Pet Battle Stances can now be toggled by one Hotkey. Same with Toggle Pet Mod but improved, send some love there if you can.

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MUST READ
3 things to know before subscribing:

NUMBER 1: This mod will bind your saved game, unless you use Mod Unbinder with my mod or before you remove my mod.

NUMBER 2: Equipment Comparison will not function properly anymore, best to disable it.

NUMBER 3: The Pet Inventory has been heavily modified to compliment the usage of a human companion but this also means that some mods out there might cause a conflict. Hopefully, we can prevent this by setting the mod at a high priority in your game launcher's mod load order. For ideal compatibility, follow the guide below:
> Top = UI, Texture & other aesthetic mods
> Middle Top = Character/Class & Skill mods
> Middle Bottom = Pets, BiA Warbounds & other summon mods
> Bottom = Synergies/TL2 Essentials and other major conversion mods

Level Map, Dungeon, and Item mods can be put anywhere
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Animal Vanilla Pet (AVP) and Human Companion Pet (HCP) comparison:

AVPs has tremendous amount of Health while HCPs has the same growth and amount just like your playable character.

AVPs have the Armor and Damage growth per level while HCPs don't have any but they have human Equipment at their disposal just like your playable character.

HCPs have class-specific skills and charge functions. Also, because they are human, they have the same cooldown time with spells just like your playable character.

AVPs when health is low, they will flee but for HCPs, they will perform a knocked out animation instead. This will lasts for 30 seconds, as a penalty.


Brother-in-Arms mod (BiA) and Brother-in-Arms: Warbounds mod (WB) comparison:

In BiA, attribute stat and skill points can be distributed same with our playable characters. WB is more automated when it comes to these things.

"Item comparison" and "Unmet level requirement for equipped equipment being unequipped on game load" are both not an issue in WB, these two could be the major improvements we have from BiA.

Aide Warbounds and Warbound Pets are exclusive for WB but Aide Warbounds' characters (plus new recruits) can be used as starting pets in BiA.

Both mod will be able to use all the skills that our vanilla character classes have, even their Charge functions were implemented.

Both mod have Hotkey toggles for Pet/Ally Battle Stances but BiA can only switch manually from Aggressive to Defensive, Defensive to Passive, and Passive to Offensive stance. In WB, it's an auto function that can switch automatically from Offensive, Defensive, or Passive stance depending on its health condition.
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Want to know more about the Warbound Companions? Read them here

Want to know more about the Musha Class Companions? Read them here
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SynergiesMOD
http://steamproxy.net/sharedfiles/filedetails/?id=136232408

Far East Pack
http://steamproxy.net/sharedfiles/filedetails/?id=170299996

For an absolute unique experience, subscribe too to Brother-in-Arms: Warbounds
http://steamproxy.net/sharedfiles/filedetails/?id=836884927

For Non-Steam download
http://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-1512-brother-arms-2017-a.html

For Non-Steam download of the classic version
http://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-358-brother-arms-classic.html
인기 토론 모두 보기(7)
2
2020년 7월 26일 오전 7시 43분
History & Chronology
doudley
댓글 390
doudley  [작성자] 2024년 6월 20일 오후 3시 44분 
I hope you meant the accessibility of skills because I made them be unlocked the same way they are unlocked by your main character. If your character has unlocked spider mines, your brother-in-arms companion will have access to that skill too. You can reallocate their skill points as much as you want, there's no limit. I can't make it more convenient than that...you should set your mind in thinking that you have a second character in the game and not think of them as your usual pet, this will help you appreciate the intricacies I have done to this mod. I'm sorry you felt that the knocked-out penalty is a bit too much, like I said earlier, your BIA companion is your second character, you need to take care of them properly. And about the "bug", can you send me a screenshot?
彭彭喵 2024년 6월 4일 오전 4시 28분 
雇佣兵初始职业有中文 其他职业是英文这是bug
彭彭喵 2024년 6월 4일 오전 4시 25분 
很好的雇佣兵mod精英模式太脆弱容易死亡 击倒等待30S太久了 技能提前解锁限制有些破坏平衡希望能更改一下:steamthumbsup:
doudley  [작성자] 2023년 9월 15일 오전 7시 11분 
Thanks for using my mods. Sorry I couldn't be of help.
Skillo 2023년 9월 15일 오전 6시 55분 
I tried messing up with load order but didn't really seem to help, also installed warbonds and same issue. But no worries, i just ended up maxing out skills i use to not feel as cheaty :p
Anyway i love the mod and thank you for your hard work ^_^
doudley  [작성자] 2023년 9월 14일 오전 8시 08분 
@Azelix IIRC, I don't think your can directly affect your BIA's summons, it has its own stats and buffs to affect its own summons.

@Skillo Unfortunately I cannot troubleshoot this for you but I'm sure the issue has nothing to do with the embermage's skill because it is the same codes/scripts with your character's skill....maybe it has something to do with your mod load order?
Skillo 2023년 9월 7일 오후 4시 06분 
My pet's skills (embermage in this case) seem to be maxed out by putting a single point into them, it also includes all three tiers from level 5 10 and 15. I'm sure of it since pillars are being casted as if it has the bonus amount and buffs offer the extra effects aswell. Any idea of why this is happening?
Azelix 2023년 9월 4일 오전 8시 55분 
Hi! I have a fashion question: can a "brother-in-Arms" be a full-fledged summoner? for example: to receive a bonus to pet damage from things put on it? if he can't, then will his pets get the above bonus to damage from the things I'm wearing? P.S: The mod is amazing! It's a pity that I missed it when I was looking for a good pet-enhancing mod.
doudley  [작성자] 2023년 5월 21일 오후 8시 00분 
@Wood Of course you have my permission! Feel free to publish it, just credit my mod for the inspiration. Thanks
Wood 2023년 5월 9일 오전 9시 09분 
i have combine ur BIA & BIA:WB and TL1CP class as a modpack and add tl1cp three class as startpet BIA to replace musha , just for my personal play, can i have ur permission to upload it in steam ?