Portal 2
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29 Thg05, 2013 @ 8:43pm
30 Thg05, 2013 @ 12:09pm
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This chamber is not quite as evil as it's predecessor but it can have it's moments. There is an elemental technique that may not be familiar to all Portal players but I'm confident that everyone will figure it out.

Be sure to say 'Hi' to your faithful companion cube.

NOTE: If you don't like one of my chambers, please don't just leave a thumbs down and not comment. Although I love to hear from those who like playing my chambers I especially want to hear the comments as to why someone doesn't like them. If you don't leave a comment as to why you don't like my chamber I may keep making the same mistake over and over. Knowing what players don't like to see in a chamber helps me build better chambers in the future.
66 bình luận
Andi  [tác giả] 24 Thg10, 2022 @ 5:13pm 
Thank you, I'm GLaD you enjoyed it.
Steve3Dx 24 Thg10, 2022 @ 3:56pm 
great:steammocking:
Andi  [tác giả] 14 Thg12, 2019 @ 5:39pm 
Thanks
vallibus 14 Thg12, 2019 @ 1:05pm 
An oldie but a goodie, Andi.
dven1 25 Thg03, 2016 @ 4:13am 
Nice map, well made and lit. By the time I was done I was a very good painter. Thanks for your work.
Andi  [tác giả] 23 Thg03, 2015 @ 8:13pm 
Thanks for testing.
Chelliste 23 Thg03, 2015 @ 7:11pm 
As usual, I overthought it. The key for me was to get up to the exit to see whether I needed the cube or the ball to activate the door. I was thinking, please not the cube. Once I got there, I learned something else that rendered all my overthinking moot. Not sure if I was relieved or disappointed. Both, I suppose.
Andi  [tác giả] 15 Thg08, 2014 @ 9:24am 
Thanks, I'm GLaD you liked it.
The Sojourner 15 Thg08, 2014 @ 5:40am 
Even with the painted cube I still had a bit of trouble getting it to the other side; I had to throw it over so that it would slide. Anyway, not too big of an issue; nice work again.
Andi  [tác giả] 17 Thg02, 2014 @ 8:18am 
Correct. Some players can throw cubes really far... I can't. So I came up with this solution.