Torchlight II

Torchlight II

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Item Affix Expansion
   
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2013年5月27日 15時52分
2013年8月14日 16時52分
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Item Affix Expansion

解説
This Mod Adds roughly 450 new Item Affixes to the game with an eye towards variety and balance.

*** This mod affects no default files and should be compatible with all other mods ***

These Affixes can randomly appear on items at all levels throughout the game on Enchanted(green) and Rare(blue) items. The screenshots give some examples of the new Affixes you will find. A number implement new stats and effects not normally found on random items and implements new proc effects. These effects will be detailed within the noted thread if you want to spoil what they do.

Almost all are implemented to roll in wider stat-ranges than those found in the default game and are rolled differently for Green and Blue items. As a result, some Green and Blue items will have more affixes than their default counterparts. I've attempted to keep the affixes as balanced as possible, making the powerful affixes rarer or take up more 'room' on items.

I've done a few passes and playthroughs to make adjustments as far as balance and they have not broken the game in my opinion, but comments and suggestions are welcome in the thread below.



Note: Also includes some new copies of base items so that some items that normally spawn only as White or Green can also spawn as Blue. This should give more variety to overall item pool and will be expanded upon within my next mod.
人気スレッド 全て表示 (2)
39
2014年3月10日 10時38分
Balance Comments - Suggestions - Fixes
Wayback
4
2015年4月25日 21時21分
New Proc Effects Documentation
Wayback
77 件のコメント
mechaslugcat 2019年9月3日 17時26分 
can someone make a merged version of this with essentials without all the negatives afixes and
increased slot usage
Wayback  [作成者] 2018年11月4日 15時00分 
Sure, no problem, thanks for asking.
Rane 2018年11月3日 13時26分 
I hope its ok to include this in my modpacks,if not please let me know
MechaTails 2017年5月15日 18時24分 
Can I get an honest, non-exaggerated answer for this? The comments are so polarized.

Are these new affixes generating overpowered items? Are Greens and Blues really better than the Uniques?
9HitCode 2017年1月22日 20時12分 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
MunchieDog 2016年1月9日 9時05分 
The amount of ignorance from K.K. -__-
Wayback  [作成者] 2016年1月9日 5時11分 
Pretty sure there are only two affixes like that and they come alongside an extra boost to armor than would normally be available at that level. Plenty of games have items that have drawbacks but compensate you in other ways.
Original Chad 2016年1月8日 17時22分 
why the hell did you add affixes like "reduce movement speed" who the fuck wants a weapon that reduces their movement speed? this mod is trash
Omni 2015年5月20日 16時36分 
Please release a version of this that is only the item affixes. I don't want to make changes to the core game that make it much easier, just add more affixes.
MunchieDog 2015年5月8日 18時58分 
I don't mind seeing a bunch of Affixes in lower level gear, but the min/max range of the stats are absurdly overpowered. Any chance that you're going to nerf the maximum stat ranges to scale better with the level and requirements of the weapons? Some vendor items I find for 700g are stronger than some of the best uniques in vanilla.