Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告









http://steamproxy.net/sharedfiles/filedetails/?id=157214765
You're going to have to kill the turrets before they kill you.
The glass door will now stay open. I've made some more addictions like an easier way to get to the start of the first ligth bridge, added a glass wall and changed the timers on some more switches, making it harder to get yourself killed. :) Changed the sphere to a companion cube.
After making them less dangerous, I did keep the lightbridge and the faithplate at the start to retain the linearity (if that's a word) of the map: it's a one-way route that will get you warmed up for the other puzzles.
Overall some changes that I hope will make it a little bit easier, a little less deadly and thus a bit more fun. :)
Of course I would still love any further observations from you or any other players!
Keep those comments going people. I want to make this map as good as I can. Thank you.
Thanks for your comments. I appreciate it!
I was hoping for the satisfying feeling that should come with getting rid of all turrets :)
Indeed there is that part of the map where timing is essential. However, completing that part too slowly should probably not be punishable by death :D I will see how I can solve this, maybe somehow return 'latecomers' to an earlier point in the map. And/or prolong the time you have to continue at that spot. I'll get back to you on that.
Thanks for your constructive criticism, and I'm glad that you had fun too!