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thankyou
yes, laser field, for a bit of adrenalin.
but as you guest. I never kill the player, unless they make a wrong choice.
or don't bother thinking, before they act.
& if all else fails: remember quicksave is our friend :)
thankyou for playing & your comments.
But in mood3rd we thrust.
Appriciate going throught. Thanks.
thankyou
added fizzler to help kill 2 turrets.
added light strip to light portable area, essential for killing the same turrets.
reduced glass, to allow publishing, due to item limit.
just looked for a new map.
your last map was posted in july (which I played)
hope you get time to make more.
as pointed out by Prototype.
thankyou Prototype.
thankyou for playing & your comments.
died twice ?
not intended.
I aligned the faithplates, so you hit the button.
just pressing it, should save you.
I presume the turret that killed you, was the furthest from the franken cube.
in the same general area.
if yes: originaly I had an ordinary angled panel, between the turrets & franken.
I decided to change it for a glass panel, for a preview of the area with the turrets.
before the player opens the panel.
so they can be prepared.
I have updated this map, to stop the unintended franken muniplation.
thankyou & Myr (MC), for bringing it to my attention.
glad you liked the puzzles & exit solution.
the exit solution, was the only idea, for this map, when I started it.
everything else grew from there.
Liked the little puzzles, found the same trick as Myr with the franken cube, and loved the way you "fix" the exit open ;)
thankyou for playing.
you can get the franken to walk to the button, if you want to.
I just subscribed to your map: Dual Lasers.
glad it was not to easy or to difficult.