Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
As far as the sound goes, that is actually a pretty great reason. I totally understand now, and in fact take back what I said. When you put it that way, I totally agree with you. :D
So it occurs when aura is launch or refresh (enter an new area) ... i also discovered that this "refresh" action is "triggered" in other cases when tea aura is "on" : when an item is equip/auto equip or when the player request a "weapons switch". I used to play a lot with weapons switches but sometimes i hit the switch key in fight "not wanting to do so" and sometimes it means "death" ... i can now fight and get a sound and visual alert to show me if i request a "weapons switch " ... It was first a mistake but playing with i found this side effect so interesting that i decided to keep it !... (sorry for my bad english again) ...